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qmk_firmware/quantum/rgb_matrix/animations/starlight_smooth_anim.h

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2024-07-18 05:58:21 -07:00
#ifdef ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH
RGB_MATRIX_EFFECT(STARLIGHT_SMOOTH)
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
bool STARLIGHT_SMOOTH(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
static uint16_t time_offsets[RGB_MATRIX_LED_COUNT] = {0};
if (params->init) {
for (uint8_t i = 0; i < RGB_MATRIX_LED_COUNT; i++) {
time_offsets[i] = random16_max(65500);
}
}
for (uint8_t i = led_min; i < led_max; i++) {
HSV hsv = rgb_matrix_config.hsv;
uint16_t time = scale16by8((g_rgb_timer / 2) + time_offsets[i], rgb_matrix_config.speed / 16);
hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
RGB_MATRIX_TEST_LED_FLAGS();
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return rgb_matrix_check_finished_leds(led_max);
}
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH