#ifdef ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH RGB_MATRIX_EFFECT(STARLIGHT_SMOOTH) # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS bool STARLIGHT_SMOOTH(effect_params_t* params) { RGB_MATRIX_USE_LIMITS(led_min, led_max); static uint16_t time_offsets[RGB_MATRIX_LED_COUNT] = {0}; if (params->init) { for (uint8_t i = 0; i < RGB_MATRIX_LED_COUNT; i++) { time_offsets[i] = random16_max(65500); } } for (uint8_t i = led_min; i < led_max; i++) { HSV hsv = rgb_matrix_config.hsv; uint16_t time = scale16by8((g_rgb_timer / 2) + time_offsets[i], rgb_matrix_config.speed / 16); hsv.v = scale8(abs8(sin8(time) - 128) * 2, hsv.v); RGB rgb = rgb_matrix_hsv_to_rgb(hsv); RGB_MATRIX_TEST_LED_FLAGS(); rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); } return rgb_matrix_check_finished_leds(led_max); } # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS #endif // ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH