* Move shuffle handling out of the backend to a transform pass * Handle subgroup sizes higher than 32 * Stop using the subgroup size control extension * Make GenerateShuffleFunction static * Shader cache version bump |
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Block.cs | ||
DecodedFunction.cs | ||
DecodedProgram.cs | ||
Decoder.cs | ||
FunctionType.cs | ||
InstDecoders.cs | ||
InstName.cs | ||
InstOp.cs | ||
InstProps.cs | ||
InstTable.cs | ||
Register.cs | ||
RegisterConsts.cs | ||
RegisterType.cs |