Implement TMML and TMML.B (#1270)
* Implement TMML and TMML.B This implement TMML and TMML.B instructions * Fix TmmlB declaration alignment * Address gdkchan's comments * Fix inverted encoding definitions
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@ -231,6 +231,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Set("11011101xx111x", InstEmit.TldB, typeof(OpCodeTld));
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Set("110010xxxx111x", InstEmit.Tld4, typeof(OpCodeTld4));
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Set("1101111011111x", InstEmit.Tld4, typeof(OpCodeTld4B));
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Set("11011111011000", InstEmit.TmmlB, typeof(OpCodeTexture));
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Set("11011111010110", InstEmit.Tmml, typeof(OpCodeTexture));
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Set("110111100x1110", InstEmit.Txd, typeof(OpCodeTxd));
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Set("1101111101001x", InstEmit.Txq, typeof(OpCodeTex));
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Set("1101111101010x", InstEmit.TxqB, typeof(OpCodeTex));
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