Support non-contiguous copies on I2M and DMA engines (#2473)

* Support non-contiguous copies on I2M and DMA engines

* Vector copy should start aligned on I2M

* Nits

* Zero extend the offset
This commit is contained in:
gdkchan 2021-08-04 17:20:58 -03:00 committed by GitHub
parent ff8849671a
commit ff5df5d8a1
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2 changed files with 29 additions and 24 deletions

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@ -152,14 +152,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
dst.MemoryLayout.UnpackGobBlocksInZ(),
dstBpp);
ulong srcBaseAddress = memoryManager.Translate(srcGpuVa);
ulong dstBaseAddress = memoryManager.Translate(dstGpuVa);
(int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, xCount, yCount);
(int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, xCount, yCount);
ReadOnlySpan<byte> srcSpan = memoryManager.Physical.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true);
Span<byte> dstSpan = memoryManager.Physical.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa + (uint)srcBaseOffset, srcSize, true);
Span<byte> dstSpan = memoryManager.GetSpan(dstGpuVa + (uint)dstBaseOffset, dstSize).ToArray();
bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
@ -217,7 +214,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
{
srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely.
memoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
memoryManager.Write(dstGpuVa + (uint)dstBaseOffset, dstSpan);
return;
}
@ -258,7 +255,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
_ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
};
memoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
memoryManager.Write(dstGpuVa + (uint)dstBaseOffset, dstSpan);
}
else
{