[GPU] Add more shader instructions, add support for rgb565 textures
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e9cfdef098
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22 changed files with 817 additions and 238 deletions
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@ -14,6 +14,12 @@ namespace Ryujinx.Graphics.Gal.Shader
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#region Instructions
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Set("111000110000xx", ShaderDecode.Exit);
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Set("0100110010101x", ShaderDecode.F2f_C);
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Set("0011100x10101x", ShaderDecode.F2f_I);
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Set("0101110010101x", ShaderDecode.F2f_R);
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Set("0100110010110x", ShaderDecode.F2i_C);
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Set("0011100x10110x", ShaderDecode.F2i_I);
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Set("0101110010110x", ShaderDecode.F2i_R);
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Set("0100110001011x", ShaderDecode.Fadd_C);
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Set("0011100x01011x", ShaderDecode.Fadd_I);
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Set("0101110001011x", ShaderDecode.Fadd_R);
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@ -31,16 +37,24 @@ namespace Ryujinx.Graphics.Gal.Shader
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Set("0011100x10111x", ShaderDecode.I2f_I);
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Set("0101110010111x", ShaderDecode.I2f_R);
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Set("11100000xxxxxx", ShaderDecode.Ipa);
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Set("010010110110xx", ShaderDecode.Isetp_C);
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Set("0011011x0110xx", ShaderDecode.Isetp_I);
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Set("010110110110xx", ShaderDecode.Isetp_R);
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Set("111000110011xx", ShaderDecode.Kil);
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Set("1110111111011x", ShaderDecode.Ld_A);
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Set("000001xxxxxxxx", ShaderDecode.Lop32i);
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Set("0100110010011x", ShaderDecode.Mov_C);
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Set("0011100x10011x", ShaderDecode.Mov_I);
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Set("0101110010011x", ShaderDecode.Mov_R);
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Set("000000010000xx", ShaderDecode.Mov32i);
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Set("0101000010000x", ShaderDecode.Mufu);
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Set("0100110000101x", ShaderDecode.Shr_C);
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Set("0011100x00101x", ShaderDecode.Shr_I);
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Set("0101110000101x", ShaderDecode.Shr_R);
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Set("1110111111110x", ShaderDecode.St_A);
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Set("1101111101001x", ShaderDecode.Texq);
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Set("1101100xxxxxxx", ShaderDecode.Texs);
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Set("1101101xxxxxxx", ShaderDecode.Tlds);
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#endregion
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}
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