Implement ContentManager and related services (#438)

* Implement contentmanager and related services

* small changes

* read system firmware version from nand

* add pfs support, write directoryentry info for romfs files

* add file check in fsp-srv:8

* add support for open fs of internal files

* fix filename when accessing pfs

* use switch style paths for contentpath

* close nca after verifying type

* removed publishing profiles, align directory entry

* fix style

* lots of style fixes

* yasf(yet another style fix)

* yasf(yet another style fix) plus symbols

* enforce path check on every fs access

* change enum type to default

* fix typo
This commit is contained in:
emmauss 2018-11-18 21:37:41 +02:00 committed by gdkchan
parent e603b7afbc
commit fe8fbb6fb9
38 changed files with 2179 additions and 173 deletions

View file

@ -1,3 +1,4 @@
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Ipc;
using System;
using System.Collections.Generic;
@ -14,15 +15,17 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private List<string> DirectoryEntries;
private List<DirectoryEntry> DirectoryEntries;
private int CurrentItemIndex;
public event EventHandler<EventArgs> Disposed;
public string HostPath { get; private set; }
public string DirectoryPath { get; private set; }
public IDirectory(string HostPath, int Flags)
private IFileSystemProvider Provider;
public IDirectory(string DirectoryPath, int Flags, IFileSystemProvider Provider)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
@ -30,23 +33,25 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
{ 1, GetEntryCount }
};
this.HostPath = HostPath;
this.Provider = Provider;
this.DirectoryPath = DirectoryPath;
DirectoryEntries = new List<string>();
DirectoryEntries = new List<DirectoryEntry>();
if ((Flags & 1) != 0)
{
DirectoryEntries.AddRange(Directory.GetDirectories(HostPath));
DirectoryEntries.AddRange(Provider.GetDirectories(DirectoryPath));
}
if ((Flags & 2) != 0)
{
DirectoryEntries.AddRange(Directory.GetFiles(HostPath));
DirectoryEntries.AddRange(Provider.GetFiles(DirectoryPath));
}
CurrentItemIndex = 0;
}
// Read() -> (u64 count, buffer<nn::fssrv::sf::IDirectoryEntry, 6, 0> entries)
public long Read(ServiceCtx Context)
{
long BufferPosition = Context.Request.ReceiveBuff[0].Position;
@ -68,31 +73,23 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
return 0;
}
private void WriteDirectoryEntry(ServiceCtx Context, long Position, string FullPath)
private void WriteDirectoryEntry(ServiceCtx Context, long Position, DirectoryEntry Entry)
{
for (int Offset = 0; Offset < 0x300; Offset += 8)
{
Context.Memory.WriteInt64(Position + Offset, 0);
}
byte[] NameBuffer = Encoding.UTF8.GetBytes(Path.GetFileName(FullPath));
byte[] NameBuffer = Encoding.UTF8.GetBytes(Path.GetFileName(Entry.Path));
Context.Memory.WriteBytes(Position, NameBuffer);
int Type = 0;
long Size = 0;
if (File.Exists(FullPath))
{
Type = 1;
Size = new FileInfo(FullPath).Length;
}
Context.Memory.WriteInt32(Position + 0x300, 0); //Padding?
Context.Memory.WriteInt32(Position + 0x304, Type);
Context.Memory.WriteInt64(Position + 0x308, Size);
Context.Memory.WriteInt32(Position + 0x304, (byte)Entry.EntryType);
Context.Memory.WriteInt64(Position + 0x308, Entry.Size);
}
// GetEntryCount() -> u64
public long GetEntryCount(ServiceCtx Context)
{
Context.ResponseData.Write((long)DirectoryEntries.Count);