Implements proper save path (#386)
* initial save path implementation * fix savedatatype offset, remove incomplete createsavedata implimentation * address nits * fix crash if npdm is not found * made saveinfo readonly, other stuff * remove context param from saveinfo contructor * fix style * remove whitespace
This commit is contained in:
parent
3227218114
commit
fc77b089a6
8 changed files with 145 additions and 19 deletions
132
Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
Normal file
132
Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
Normal file
|
@ -0,0 +1,132 @@
|
|||
using Ryujinx.HLE.HOS;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Ryujinx.HLE.FileSystem
|
||||
{
|
||||
class VirtualFileSystem : IDisposable
|
||||
{
|
||||
public const string BasePath = "RyuFs";
|
||||
public const string NandPath = "nand";
|
||||
public const string SdCardPath = "sdmc";
|
||||
public const string SystemPath = "system";
|
||||
|
||||
public static string SystemNandPath = Path.Combine(NandPath, "system");
|
||||
public static string UserNandPath = Path.Combine(NandPath, "user");
|
||||
|
||||
public Stream RomFs { get; private set; }
|
||||
|
||||
public void LoadRomFs(string FileName)
|
||||
{
|
||||
RomFs = new FileStream(FileName, FileMode.Open, FileAccess.Read);
|
||||
}
|
||||
|
||||
public void SetRomFs(Stream RomfsStream)
|
||||
{
|
||||
RomFs?.Close();
|
||||
RomFs = RomfsStream;
|
||||
}
|
||||
|
||||
public string GetFullPath(string BasePath, string FileName)
|
||||
{
|
||||
if (FileName.StartsWith("//"))
|
||||
{
|
||||
FileName = FileName.Substring(2);
|
||||
}
|
||||
else if (FileName.StartsWith('/'))
|
||||
{
|
||||
FileName = FileName.Substring(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
string FullPath = Path.GetFullPath(Path.Combine(BasePath, FileName));
|
||||
|
||||
if (!FullPath.StartsWith(GetBasePath()))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return FullPath;
|
||||
}
|
||||
|
||||
public string GetSdCardPath() => MakeDirAndGetFullPath(SdCardPath);
|
||||
|
||||
public string GetNandPath() => MakeDirAndGetFullPath(NandPath);
|
||||
|
||||
public string GetSystemPath() => MakeDirAndGetFullPath(SystemPath);
|
||||
|
||||
public string GetGameSavePath(SaveInfo Save, ServiceCtx Context)
|
||||
{
|
||||
return MakeDirAndGetFullPath(SaveHelper.GetSavePath(Save, Context));
|
||||
}
|
||||
|
||||
public string SwitchPathToSystemPath(string SwitchPath)
|
||||
{
|
||||
string[] Parts = SwitchPath.Split(":");
|
||||
if (Parts.Length != 2)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return GetFullPath(MakeDirAndGetFullPath(Parts[0]), Parts[1]);
|
||||
}
|
||||
|
||||
public string SystemPathToSwitchPath(string SystemPath)
|
||||
{
|
||||
string BaseSystemPath = GetBasePath() + Path.DirectorySeparatorChar;
|
||||
if (SystemPath.StartsWith(BaseSystemPath))
|
||||
{
|
||||
string RawPath = SystemPath.Replace(BaseSystemPath, "");
|
||||
int FirstSeparatorOffset = RawPath.IndexOf(Path.DirectorySeparatorChar);
|
||||
if (FirstSeparatorOffset == -1)
|
||||
{
|
||||
return $"{RawPath}:/";
|
||||
}
|
||||
|
||||
string BasePath = RawPath.Substring(0, FirstSeparatorOffset);
|
||||
string FileName = RawPath.Substring(FirstSeparatorOffset + 1);
|
||||
return $"{BasePath}:/{FileName}";
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private string MakeDirAndGetFullPath(string Dir)
|
||||
{
|
||||
string FullPath = Path.Combine(GetBasePath(), Dir);
|
||||
|
||||
if (!Directory.Exists(FullPath))
|
||||
{
|
||||
Directory.CreateDirectory(FullPath);
|
||||
}
|
||||
|
||||
return FullPath;
|
||||
}
|
||||
|
||||
public DriveInfo GetDrive()
|
||||
{
|
||||
return new DriveInfo(Path.GetPathRoot(GetBasePath()));
|
||||
}
|
||||
|
||||
public string GetBasePath()
|
||||
{
|
||||
string AppDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
|
||||
|
||||
return Path.Combine(AppDataPath, BasePath);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
RomFs?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue