Initial support for separate GPU address spaces (#2394)
* Make GPU memory manager a member of GPU channel * Move physical memory instance to the memory manager, and the caches to the physical memory * PR feedback
This commit is contained in:
parent
8cc872fb60
commit
fbb4019ed5
44 changed files with 780 additions and 481 deletions
|
@ -49,8 +49,8 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|||
|
||||
private class TextureCallbackInformation
|
||||
{
|
||||
public Layer Layer;
|
||||
public BufferItem Item;
|
||||
public Layer Layer;
|
||||
public BufferItem Item;
|
||||
}
|
||||
|
||||
public SurfaceFlinger(Switch device)
|
||||
|
@ -385,6 +385,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|||
}
|
||||
|
||||
_device.Gpu.Window.EnqueueFrameThreadSafe(
|
||||
layer.Owner,
|
||||
frameBufferAddress,
|
||||
frameBufferWidth,
|
||||
frameBufferHeight,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue