Initial support for separate GPU address spaces (#2394)

* Make GPU memory manager a member of GPU channel

* Move physical memory instance to the memory manager, and the caches to the physical memory

* PR feedback
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gdkchan 2021-06-29 14:32:02 -03:00 committed by GitHub
parent 8cc872fb60
commit fbb4019ed5
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44 changed files with 780 additions and 481 deletions

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@ -49,8 +49,8 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
private class TextureCallbackInformation
{
public Layer Layer;
public BufferItem Item;
public Layer Layer;
public BufferItem Item;
}
public SurfaceFlinger(Switch device)
@ -385,6 +385,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
}
_device.Gpu.Window.EnqueueFrameThreadSafe(
layer.Owner,
frameBufferAddress,
frameBufferWidth,
frameBufferHeight,