Initial support for separate GPU address spaces (#2394)

* Make GPU memory manager a member of GPU channel

* Move physical memory instance to the memory manager, and the caches to the physical memory

* PR feedback
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gdkchan 2021-06-29 14:32:02 -03:00 committed by GitHub
parent 8cc872fb60
commit fbb4019ed5
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44 changed files with 780 additions and 481 deletions

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@ -2,6 +2,7 @@
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
using System;
using System.Threading;
namespace Ryujinx.Graphics.Gpu
{
@ -13,6 +14,7 @@ namespace Ryujinx.Graphics.Gpu
private readonly GpuContext _context;
private readonly GPFifoDevice _device;
private readonly GPFifoProcessor _processor;
private MemoryManager _memoryManager;
/// <summary>
/// Channel buffer bindings manager.
@ -24,6 +26,11 @@ namespace Ryujinx.Graphics.Gpu
/// </summary>
internal TextureManager TextureManager { get; }
/// <summary>
/// Current channel memory manager.
/// </summary>
internal MemoryManager MemoryManager => _memoryManager;
/// <summary>
/// Creates a new instance of a GPU channel.
/// </summary>
@ -33,10 +40,30 @@ namespace Ryujinx.Graphics.Gpu
_context = context;
_device = context.GPFifo;
_processor = new GPFifoProcessor(context, this);
BufferManager = new BufferManager(context);
BufferManager = new BufferManager(context, this);
TextureManager = new TextureManager(context, this);
}
/// <summary>
/// Binds a memory manager to the channel.
/// All submitted and in-flight commands will use the specified memory manager for any memory operations.
/// </summary>
/// <param name="memoryManager">The new memory manager to be bound</param>
public void BindMemory(MemoryManager memoryManager)
{
var oldMemoryManager = Interlocked.Exchange(ref _memoryManager, memoryManager ?? throw new ArgumentNullException(nameof(memoryManager)));
memoryManager.Physical.IncrementReferenceCount();
if (oldMemoryManager != null)
{
oldMemoryManager.Physical.BufferCache.NotifyBuffersModified -= BufferManager.Rebind;
oldMemoryManager.Physical.DecrementReferenceCount();
}
memoryManager.Physical.BufferCache.NotifyBuffersModified += BufferManager.Rebind;
}
/// <summary>
/// Push a GPFIFO entry in the form of a prefetched command buffer.
/// It is intended to be used by nvservices to handle special cases.
@ -62,17 +89,23 @@ namespace Ryujinx.Graphics.Gpu
/// </summary>
public void Dispose()
{
_context.DisposedChannels.Enqueue(this);
_context.DeferredActions.Enqueue(Destroy);
}
/// <summary>
/// Performs disposal of the host GPU resources used by this channel, that are not shared.
/// This must only be called from the render thread.
/// </summary>
internal void Destroy()
private void Destroy()
{
BufferManager.Dispose();
TextureManager.Dispose();
var oldMemoryManager = Interlocked.Exchange(ref _memoryManager, null);
if (oldMemoryManager != null)
{
oldMemoryManager.Physical.BufferCache.NotifyBuffersModified -= BufferManager.Rebind;
oldMemoryManager.Physical.DecrementReferenceCount();
}
}
}
}