Initial support for separate GPU address spaces (#2394)

* Make GPU memory manager a member of GPU channel

* Move physical memory instance to the memory manager, and the caches to the physical memory

* PR feedback
This commit is contained in:
gdkchan 2021-06-29 14:32:02 -03:00 committed by GitHub
parent 8cc872fb60
commit fbb4019ed5
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
44 changed files with 780 additions and 481 deletions

View file

@ -69,7 +69,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
return;
}
FlushUboDirty();
FlushUboDirty(state.Channel.MemoryManager);
if (copy2D)
{
@ -98,21 +98,27 @@ namespace Ryujinx.Graphics.Gpu.Engine
dst.MemoryLayout.UnpackGobBlocksInZ(),
dstBpp);
ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack());
ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack());
ulong srcBaseAddress = state.Channel.MemoryManager.Translate(cbp.SrcAddress.Pack());
ulong dstBaseAddress = state.Channel.MemoryManager.Translate(cbp.DstAddress.Pack());
(int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, cbp.XCount, cbp.YCount);
(int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, cbp.XCount, cbp.YCount);
ReadOnlySpan<byte> srcSpan = _context.PhysicalMemory.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true);
Span<byte> dstSpan = _context.PhysicalMemory.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
ReadOnlySpan<byte> srcSpan = state.Channel.MemoryManager.Physical.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true);
Span<byte> dstSpan = state.Channel.MemoryManager.Physical.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, srcBpp, cbp.SrcStride);
bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, dstBpp, cbp.DstStride);
if (completeSource && completeDest)
{
Image.Texture target = TextureCache.FindTexture(dst, cbp, swizzle, dstLinear);
Image.Texture target = state.Channel.MemoryManager.Physical.TextureCache.FindTexture(
state.Channel.MemoryManager,
dst,
cbp,
swizzle,
dstLinear);
if (target != null)
{
ReadOnlySpan<byte> data;
@ -154,7 +160,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely.
_context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
state.Channel.MemoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
return;
}
@ -195,7 +201,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
_ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
};
_context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
state.Channel.MemoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
}
else
{
@ -209,13 +215,21 @@ namespace Ryujinx.Graphics.Gpu.Engine
swizzle.UnpackComponentSize() == 4)
{
// Fast path for clears when remap is enabled.
BufferCache.ClearBuffer(cbp.DstAddress, (uint)size * 4, state.Get<uint>(MethodOffset.CopyBufferConstA));
state.Channel.MemoryManager.Physical.BufferCache.ClearBuffer(
state.Channel.MemoryManager,
cbp.DstAddress,
(uint)size * 4,
state.Get<uint>(MethodOffset.CopyBufferConstA));
}
else
{
// TODO: Implement remap functionality.
// Buffer to buffer copy.
BufferCache.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
state.Channel.MemoryManager.Physical.BufferCache.CopyBuffer(
state.Channel.MemoryManager,
cbp.SrcAddress,
cbp.DstAddress,
(uint)size);
}
}
}