Initial support for separate GPU address spaces (#2394)
* Make GPU memory manager a member of GPU channel * Move physical memory instance to the memory manager, and the caches to the physical memory * PR feedback
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44 changed files with 780 additions and 481 deletions
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@ -1,5 +1,6 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Gpu.State;
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namespace Ryujinx.Graphics.Gpu.Engine
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@ -23,11 +24,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
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case Condition.Never:
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return ConditionalRenderEnabled.False;
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case Condition.ResultNonZero:
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return CounterNonZero(condState.Address.Pack());
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return CounterNonZero(state, condState.Address.Pack());
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case Condition.Equal:
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return CounterCompare(condState.Address.Pack(), true);
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return CounterCompare(state, condState.Address.Pack(), true);
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case Condition.NotEqual:
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return CounterCompare(condState.Address.Pack(), false);
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return CounterCompare(state, condState.Address.Pack(), false);
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}
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Logger.Warning?.Print(LogClass.Gpu, $"Invalid conditional render condition \"{condState.Condition}\".");
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@ -38,11 +39,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
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/// <summary>
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/// Checks if the counter value at a given GPU memory address is non-zero.
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/// </summary>
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/// <param name="state">GPU state</param>
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/// <param name="gpuVa">GPU virtual address of the counter value</param>
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/// <returns>True if the value is not zero, false otherwise. Returns host if handling with host conditional rendering</returns>
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private ConditionalRenderEnabled CounterNonZero(ulong gpuVa)
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private ConditionalRenderEnabled CounterNonZero(GpuState state, ulong gpuVa)
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{
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ICounterEvent evt = _counterCache.FindEvent(gpuVa);
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ICounterEvent evt = state.Channel.MemoryManager.CounterCache.FindEvent(gpuVa);
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if (evt == null)
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{
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@ -56,30 +58,31 @@ namespace Ryujinx.Graphics.Gpu.Engine
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else
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{
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evt.Flush();
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return (_context.MemoryManager.Read<ulong>(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
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return (state.Channel.MemoryManager.Read<ulong>(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
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}
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}
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/// <summary>
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/// Checks if the counter at a given GPU memory address passes a specified equality comparison.
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/// </summary>
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/// <param name="state">GPU state</param>
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/// <param name="gpuVa">GPU virtual address</param>
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/// <param name="isEqual">True to check if the values are equal, false to check if they are not equal</param>
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/// <returns>True if the condition is met, false otherwise. Returns host if handling with host conditional rendering</returns>
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private ConditionalRenderEnabled CounterCompare(ulong gpuVa, bool isEqual)
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private ConditionalRenderEnabled CounterCompare(GpuState state, ulong gpuVa, bool isEqual)
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{
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ICounterEvent evt = FindEvent(gpuVa);
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ICounterEvent evt2 = FindEvent(gpuVa + 16);
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ICounterEvent evt = FindEvent(state.Channel.MemoryManager.CounterCache, gpuVa);
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ICounterEvent evt2 = FindEvent(state.Channel.MemoryManager.CounterCache, gpuVa + 16);
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bool useHost;
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if (evt != null && evt2 == null)
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{
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useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, _context.MemoryManager.Read<ulong>(gpuVa + 16), isEqual);
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useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, state.Channel.MemoryManager.Read<ulong>(gpuVa + 16), isEqual);
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}
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else if (evt == null && evt2 != null)
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{
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useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, _context.MemoryManager.Read<ulong>(gpuVa), isEqual);
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useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, state.Channel.MemoryManager.Read<ulong>(gpuVa), isEqual);
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}
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else if (evt != null && evt2 != null)
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{
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@ -99,8 +102,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
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evt?.Flush();
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evt2?.Flush();
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ulong x = _context.MemoryManager.Read<ulong>(gpuVa);
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ulong y = _context.MemoryManager.Read<ulong>(gpuVa + 16);
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ulong x = state.Channel.MemoryManager.Read<ulong>(gpuVa);
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ulong y = state.Channel.MemoryManager.Read<ulong>(gpuVa + 16);
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return (isEqual ? x == y : x != y) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
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}
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@ -110,11 +113,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
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/// Tries to find a counter that is supposed to be written at the specified address,
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/// returning the related event.
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/// </summary>
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/// <param name="counterCache">GPU counter cache to search on</param>
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/// <param name="gpuVa">GPU virtual address where the counter is supposed to be written</param>
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/// <returns>The counter event, or null if not present</returns>
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private ICounterEvent FindEvent(ulong gpuVa)
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private static ICounterEvent FindEvent(CounterCache counterCache, ulong gpuVa)
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{
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return _counterCache.FindEvent(gpuVa);
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return counterCache.FindEvent(gpuVa);
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}
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}
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}
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