Adjust naming conventions and general refactoring in HLE Project (#527)

* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Apply previous refactorings to the merged code
This commit is contained in:
Alex Barney 2018-12-06 05:16:24 -06:00 committed by gdkchan
parent 3615a70cae
commit fb1d9493a3
298 changed files with 12034 additions and 12037 deletions

View file

@ -6,17 +6,17 @@ namespace Ryujinx.HLE.Loaders.Npdm
{
public int[] Capabilities { get; private set; }
public KernelAccessControl(Stream Stream, int Offset, int Size)
public KernelAccessControl(Stream stream, int offset, int size)
{
Stream.Seek(Offset, SeekOrigin.Begin);
stream.Seek(offset, SeekOrigin.Begin);
Capabilities = new int[Size / 4];
Capabilities = new int[size / 4];
BinaryReader Reader = new BinaryReader(Stream);
BinaryReader reader = new BinaryReader(stream);
for (int Index = 0; Index < Capabilities.Length; Index++)
for (int index = 0; index < Capabilities.Length; index++)
{
Capabilities[Index] = Reader.ReadInt32();
Capabilities[index] = reader.ReadInt32();
}
}
}