Adjust naming conventions and general refactoring in HLE Project (#527)
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Apply previous refactorings to the merged code
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298 changed files with 12034 additions and 12037 deletions
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@ -11,18 +11,18 @@ namespace Ryujinx.HLE.Loaders.Npdm
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public int Unknown3 { get; private set; }
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public int Unknown4 { get; private set; }
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public FsAccessControl(Stream Stream, int Offset, int Size)
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public FsAccessControl(Stream stream, int offset, int size)
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{
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Stream.Seek(Offset, SeekOrigin.Begin);
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stream.Seek(offset, SeekOrigin.Begin);
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BinaryReader Reader = new BinaryReader(Stream);
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BinaryReader reader = new BinaryReader(stream);
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Version = Reader.ReadInt32();
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PermissionsBitmask = Reader.ReadUInt64();
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Unknown1 = Reader.ReadInt32();
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Unknown2 = Reader.ReadInt32();
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Unknown3 = Reader.ReadInt32();
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Unknown4 = Reader.ReadInt32();
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Version = reader.ReadInt32();
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PermissionsBitmask = reader.ReadUInt64();
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Unknown1 = reader.ReadInt32();
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Unknown2 = reader.ReadInt32();
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Unknown3 = reader.ReadInt32();
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Unknown4 = reader.ReadInt32();
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}
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}
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}
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