Adjust naming conventions and general refactoring in HLE Project (#527)

* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Apply previous refactorings to the merged code
This commit is contained in:
Alex Barney 2018-12-06 05:16:24 -06:00 committed by gdkchan
parent 3615a70cae
commit fb1d9493a3
298 changed files with 12034 additions and 12037 deletions

View file

@ -6,19 +6,19 @@ namespace Ryujinx.HLE.HOS.Kernel
{
public LinkedList<KThread> WaitingThreads;
public KSynchronizationObject(Horizon System) : base(System)
public KSynchronizationObject(Horizon system) : base(system)
{
WaitingThreads = new LinkedList<KThread>();
}
public LinkedListNode<KThread> AddWaitingThread(KThread Thread)
public LinkedListNode<KThread> AddWaitingThread(KThread thread)
{
return WaitingThreads.AddLast(Thread);
return WaitingThreads.AddLast(thread);
}
public void RemoveWaitingThread(LinkedListNode<KThread> Node)
public void RemoveWaitingThread(LinkedListNode<KThread> node)
{
WaitingThreads.Remove(Node);
WaitingThreads.Remove(node);
}
public virtual void Signal()