Improves logging to console. (#2146)
* Restore removed text * Adds more items to logs: - Remove #1942 * Further removal of changes from #1942 * Removes hardcoded config state variables for logging - Adds Configuration logging * Decoupled logging from ReactiveObject - Event handler added to Configuration state to handle logging of value changes * Decoupled logging from ReactiveObject - Event handler added to Configuration state to handle logging of value changes
This commit is contained in:
parent
90163087a0
commit
faa654dbaf
6 changed files with 49 additions and 49 deletions
|
@ -2,7 +2,6 @@ using LibHac.FsSystem;
|
|||
using Ryujinx.Audio.Backends.CompatLayer;
|
||||
using Ryujinx.Audio.Integration;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Configuration;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
|
@ -154,11 +153,6 @@ namespace Ryujinx.HLE
|
|||
// Configure controllers
|
||||
Hid.RefreshInputConfig(ConfigurationState.Instance.Hid.InputConfig.Value);
|
||||
ConfigurationState.Instance.Hid.InputConfig.Event += Hid.RefreshInputConfigEvent;
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, $"AudioBackend: {ConfigurationState.Instance.System.AudioBackend.Value}");
|
||||
Logger.Info?.Print(LogClass.Application, $"IsDocked: {ConfigurationState.Instance.System.EnableDockedMode.Value}");
|
||||
Logger.Info?.Print(LogClass.Application, $"Vsync: {ConfigurationState.Instance.Graphics.EnableVsync.Value}");
|
||||
Logger.Info?.Print(LogClass.Application, $"MemoryConfiguration: {_memoryConfiguration}");
|
||||
}
|
||||
|
||||
public static IntegrityCheckLevel GetIntegrityCheckLevel()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue