Add intrinsics support (#121)

* Initial intrinsics support

* Update tests to work with the new Vector128 type and intrinsics

* Drop SSE4.1 requirement

* Fix copy-paste mistake
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gdkchan 2018-05-11 20:10:27 -03:00 committed by GitHub
parent 8e306b3ac1
commit f9f111bc85
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36 changed files with 1658 additions and 1111 deletions

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@ -4,7 +4,10 @@ using ChocolArm64.State;
using NUnit.Framework;
using System;
using System.Threading;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
namespace Ryujinx.Tests.Cpu
{
@ -54,7 +57,9 @@ namespace Ryujinx.Tests.Cpu
}
protected void SetThreadState(ulong X0 = 0, ulong X1 = 0, ulong X2 = 0, ulong X3 = 0, ulong X31 = 0,
AVec V0 = default(AVec), AVec V1 = default(AVec), AVec V2 = default(AVec),
Vector128<float> V0 = default(Vector128<float>),
Vector128<float> V1 = default(Vector128<float>),
Vector128<float> V2 = default(Vector128<float>),
bool Overflow = false, bool Carry = false, bool Zero = false, bool Negative = false,
int Fpcr = 0x0, int Fpsr = 0x0)
{
@ -93,7 +98,9 @@ namespace Ryujinx.Tests.Cpu
protected AThreadState SingleOpcode(uint Opcode,
ulong X0 = 0, ulong X1 = 0, ulong X2 = 0, ulong X3 = 0, ulong X31 = 0,
AVec V0 = default(AVec), AVec V1 = default(AVec), AVec V2 = default(AVec),
Vector128<float> V0 = default(Vector128<float>),
Vector128<float> V1 = default(Vector128<float>),
Vector128<float> V2 = default(Vector128<float>),
bool Overflow = false, bool Carry = false, bool Zero = false, bool Negative = false,
int Fpcr = 0x0, int Fpsr = 0x0)
{
@ -105,5 +112,42 @@ namespace Ryujinx.Tests.Cpu
return GetThreadState();
}
protected static double VectorExtractDouble(Vector128<float> Vector, byte Index)
{
long Value = Sse41.Extract(Sse.StaticCast<float, long>(Vector), Index);
return BitConverter.Int64BitsToDouble(Value);
}
protected static Vector128<float> MakeVectorE0(double A)
{
return Sse.StaticCast<long, float>(Sse2.SetVector128(0, BitConverter.DoubleToInt64Bits(A)));
}
protected static Vector128<float> MakeVectorE0(ulong A)
{
return Sse.StaticCast<ulong, float>(Sse2.SetVector128(0, A));
}
protected static Vector128<float> MakeVectorE0E1(ulong A, ulong B)
{
return Sse.StaticCast<ulong, float>(Sse2.SetVector128(B, A));
}
protected static Vector128<float> MakeVectorE1(ulong B)
{
return Sse.StaticCast<ulong, float>(Sse2.SetVector128(B, 0));
}
protected static ulong GetVectorE0(Vector128<float> Vector)
{
return Sse41.Extract(Sse.StaticCast<float, ulong>(Vector), 0);
}
protected static ulong GetVectorE1(Vector128<float> Vector)
{
return Sse41.Extract(Sse.StaticCast<float, ulong>(Vector), 1);
}
}
}