Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808)
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parent
f41687f4c1
commit
f78bcb8048
3 changed files with 40 additions and 12 deletions
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@ -50,12 +50,14 @@ namespace Ryujinx.Graphics.OpenGL.Image
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internalFormat = (SizedInternalFormat)format.PixelInternalFormat;
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}
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int levels = Info.GetLevelsClamped();
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switch (Info.Target)
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{
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case Target.Texture1D:
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GL.TexStorage1D(
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TextureTarget1d.Texture1D,
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Info.Levels,
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levels,
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internalFormat,
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Info.Width);
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break;
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@ -63,7 +65,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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case Target.Texture1DArray:
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GL.TexStorage2D(
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TextureTarget2d.Texture1DArray,
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Info.Levels,
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levels,
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internalFormat,
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Info.Width,
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Info.Height);
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@ -72,7 +74,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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case Target.Texture2D:
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GL.TexStorage2D(
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TextureTarget2d.Texture2D,
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Info.Levels,
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levels,
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internalFormat,
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Info.Width,
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Info.Height);
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@ -81,7 +83,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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case Target.Texture2DArray:
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GL.TexStorage3D(
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TextureTarget3d.Texture2DArray,
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Info.Levels,
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levels,
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internalFormat,
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Info.Width,
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Info.Height,
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@ -112,7 +114,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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case Target.Texture3D:
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GL.TexStorage3D(
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TextureTarget3d.Texture3D,
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Info.Levels,
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levels,
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internalFormat,
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Info.Width,
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Info.Height,
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@ -122,7 +124,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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case Target.Cubemap:
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GL.TexStorage2D(
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TextureTarget2d.TextureCubeMap,
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Info.Levels,
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levels,
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internalFormat,
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Info.Width,
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Info.Height);
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@ -131,7 +133,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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case Target.CubemapArray:
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GL.TexStorage3D(
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(TextureTarget3d)All.TextureCubeMapArray,
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Info.Levels,
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levels,
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internalFormat,
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Info.Width,
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Info.Height,
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