Implement a new physical memory manager and replace DeviceMemory (#856)
* Implement a new physical memory manager and replace DeviceMemory * Proper generic constraints * Fix debug build * Add memory tests * New CPU memory manager and general code cleanup * Remove host memory management from CPU project, use Ryujinx.Memory instead * Fix tests * Document exceptions on MemoryBlock * Fix leak on unix memory allocation * Proper disposal of some objects on tests * Fix JitCache not being set as initialized * GetRef without checks for 8-bits and 16-bits CAS * Add MemoryBlock destructor * Throw in separate method to improve codegen * Address PR feedback * QueryModified improvements * Fix memory write tracking not marking all pages as modified in some cases * Simplify MarkRegionAsModified * Remove XML doc for ghost param * Add back optimization to avoid useless buffer updates * Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper * Some nits * Do not perform address translation when size is 0 * Address PR feedback and format NativeInterface class * Remove ghost parameter description * Update Ryujinx.Cpu to .NET Core 3.1 * Address PR feedback * Fix build * Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified * Typo
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126 changed files with 2176 additions and 2092 deletions
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@ -31,7 +31,9 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
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long inputPosition = context.Request.SendBuff[0].Position;
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long inputSize = context.Request.SendBuff[0].Size;
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byte[] unknownBuffer = context.Memory.ReadBytes(inputPosition, inputSize);
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byte[] unknownBuffer = new byte[inputSize];
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context.Memory.Read((ulong)inputPosition, unknownBuffer);
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// NOTE: appletResourceUserId, mcuVersionData and the buffer are stored inside an internal struct.
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// The buffer seems to contains entries with a size of 0x40 bytes each.
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@ -89,7 +91,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
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for (int i = 0; i < _devices.Count; i++)
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{
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context.Memory.WriteUInt32(outputPosition + (i * sizeof(long)), (uint)_devices[i].Handle);
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context.Memory.Write((ulong)(outputPosition + (i * sizeof(long))), (uint)_devices[i].Handle);
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}
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context.ResponseData.Write(_devices.Count);
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