Implement a new physical memory manager and replace DeviceMemory (#856)
* Implement a new physical memory manager and replace DeviceMemory * Proper generic constraints * Fix debug build * Add memory tests * New CPU memory manager and general code cleanup * Remove host memory management from CPU project, use Ryujinx.Memory instead * Fix tests * Document exceptions on MemoryBlock * Fix leak on unix memory allocation * Proper disposal of some objects on tests * Fix JitCache not being set as initialized * GetRef without checks for 8-bits and 16-bits CAS * Add MemoryBlock destructor * Throw in separate method to improve codegen * Address PR feedback * QueryModified improvements * Fix memory write tracking not marking all pages as modified in some cases * Simplify MarkRegionAsModified * Remove XML doc for ghost param * Add back optimization to avoid useless buffer updates * Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper * Some nits * Do not perform address translation when size is 0 * Address PR feedback and format NativeInterface class * Remove ghost parameter description * Update Ryujinx.Cpu to .NET Core 3.1 * Address PR feedback * Fix build * Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified * Typo
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126 changed files with 2176 additions and 2092 deletions
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@ -33,6 +33,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public ulong Size { get; }
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private readonly (ulong, ulong)[] _modifiedRanges;
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public Pool(GpuContext context, ulong address, int maximumId)
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{
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Context = context;
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@ -46,6 +48,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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Address = address;
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Size = size;
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_modifiedRanges = new (ulong, ulong)[size / PhysicalMemory.PageSize];
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}
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/// <summary>
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@ -62,11 +66,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public void SynchronizeMemory()
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{
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(ulong, ulong)[] modifiedRanges = Context.PhysicalMemory.GetModifiedRanges(Address, Size, ResourceName.TexturePool);
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int count = Context.PhysicalMemory.QueryModified(Address, Size, ResourceName.TexturePool, _modifiedRanges);
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for (int index = 0; index < modifiedRanges.Length; index++)
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for (int index = 0; index < count; index++)
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{
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(ulong mAddress, ulong mSize) = modifiedRanges[index];
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(ulong mAddress, ulong mSize) = _modifiedRanges[index];
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if (mAddress < Address)
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{
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@ -84,6 +88,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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private void InvalidateRangeInternal(ulong offset, int size)
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{
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InvalidateRangeImpl(Address + offset, (ulong)size);
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}
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/// <summary>
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/// Invalidates a range of memory of the GPU resource pool.
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/// Entries that falls inside the speicified range will be invalidated,
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