Implement a new physical memory manager and replace DeviceMemory (#856)

* Implement a new physical memory manager and replace DeviceMemory

* Proper generic constraints

* Fix debug build

* Add memory tests

* New CPU memory manager and general code cleanup

* Remove host memory management from CPU project, use Ryujinx.Memory instead

* Fix tests

* Document exceptions on MemoryBlock

* Fix leak on unix memory allocation

* Proper disposal of some objects on tests

* Fix JitCache not being set as initialized

* GetRef without checks for 8-bits and 16-bits CAS

* Add MemoryBlock destructor

* Throw in separate method to improve codegen

* Address PR feedback

* QueryModified improvements

* Fix memory write tracking not marking all pages as modified in some cases

* Simplify MarkRegionAsModified

* Remove XML doc for ghost param

* Add back optimization to avoid useless buffer updates

* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper

* Some nits

* Do not perform address translation when size is 0

* Address PR feedback and format NativeInterface class

* Remove ghost parameter description

* Update Ryujinx.Cpu to .NET Core 3.1

* Address PR feedback

* Fix build

* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified

* Typo
This commit is contained in:
gdkchan 2020-05-03 19:54:50 -03:00 committed by GitHub
parent 1758424208
commit f77694e4f7
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126 changed files with 2176 additions and 2092 deletions

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@ -33,6 +33,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public ulong Size { get; }
private readonly (ulong, ulong)[] _modifiedRanges;
public Pool(GpuContext context, ulong address, int maximumId)
{
Context = context;
@ -46,6 +48,8 @@ namespace Ryujinx.Graphics.Gpu.Image
Address = address;
Size = size;
_modifiedRanges = new (ulong, ulong)[size / PhysicalMemory.PageSize];
}
/// <summary>
@ -62,11 +66,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void SynchronizeMemory()
{
(ulong, ulong)[] modifiedRanges = Context.PhysicalMemory.GetModifiedRanges(Address, Size, ResourceName.TexturePool);
int count = Context.PhysicalMemory.QueryModified(Address, Size, ResourceName.TexturePool, _modifiedRanges);
for (int index = 0; index < modifiedRanges.Length; index++)
for (int index = 0; index < count; index++)
{
(ulong mAddress, ulong mSize) = modifiedRanges[index];
(ulong mAddress, ulong mSize) = _modifiedRanges[index];
if (mAddress < Address)
{
@ -84,6 +88,11 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
private void InvalidateRangeInternal(ulong offset, int size)
{
InvalidateRangeImpl(Address + offset, (ulong)size);
}
/// <summary>
/// Invalidates a range of memory of the GPU resource pool.
/// Entries that falls inside the speicified range will be invalidated,