salieri: Fix missing guest GPU accessor missing on hashes (#1759)

This adds the guest GPU accessor to hashes computation.
As this change all the hashes from the cache, I added some migration
logic.

This is required for #1755.
This commit is contained in:
Mary 2020-12-01 22:48:31 +01:00 committed by GitHub
parent 5e6dc37aed
commit f6d88558b1
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
7 changed files with 672 additions and 322 deletions

View file

@ -9,9 +9,6 @@ using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Shader
{
@ -37,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
private const ulong ShaderCodeGenVersion = 1717;
private const ulong ShaderCodeGenVersion = 1759;
/// <summary>
/// Creates a new instance of the shader cache.
@ -165,7 +162,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ShaderCodeHolder[] shaders = new ShaderCodeHolder[cachedShaderEntries.Length];
List<ShaderProgram> shaderPrograms = new List<ShaderProgram>();
TransformFeedbackDescriptor[] tfd = ReadTransformationFeedbackInformations(ref guestProgramReadOnlySpan, fileHeader);
TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformationFeedbackInformations(ref guestProgramReadOnlySpan, fileHeader);
TranslationFlags flags = DefaultFlags;
@ -347,14 +344,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
bool isShaderCacheEnabled = _cacheManager != null;
byte[] programCode = null;
Hash128 programCodeHash = default;
GuestShaderCacheEntryHeader[] shaderCacheEntries = null;
GuestShaderCacheEntry[] shaderCacheEntries = null;
if (isShaderCacheEnabled)
{
// Compute hash and prepare data for shader disk cache comparison.
GetProgramInformations(null, shaderContexts, out programCode, out programCodeHash, out shaderCacheEntries);
shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(_context.MemoryManager, shaderContexts);
programCodeHash = CacheHelper.ComputeGuestHashFromCache(shaderCacheEntries);
}
ShaderBundle cpShader;
@ -381,7 +378,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (isShaderCacheEnabled)
{
_cpProgramsDiskCache.Add(programCodeHash, cpShader);
_cacheManager.SaveProgram(ref programCodeHash, CreateGuestProgramDump(programCode, shaderCacheEntries, null), hostProgramBinary);
_cacheManager.SaveProgram(ref programCodeHash, CacheHelper.CreateGuestProgramDump(shaderCacheEntries), hostProgramBinary);
}
}
@ -451,14 +448,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
bool isShaderCacheEnabled = _cacheManager != null;
byte[] programCode = null;
Hash128 programCodeHash = default;
GuestShaderCacheEntryHeader[] shaderCacheEntries = null;
GuestShaderCacheEntry[] shaderCacheEntries = null;
if (isShaderCacheEnabled)
{
// Compute hash and prepare data for shader disk cache comparison.
GetProgramInformations(tfd, shaderContexts, out programCode, out programCodeHash, out shaderCacheEntries);
shaderCacheEntries = CacheHelper.CreateShaderCacheEntries(_context.MemoryManager, shaderContexts);
programCodeHash = CacheHelper.ComputeGuestHashFromCache(shaderCacheEntries, tfd);
}
ShaderBundle gpShaders;
@ -507,7 +504,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (isShaderCacheEnabled)
{
_gpProgramsDiskCache.Add(programCodeHash, gpShaders);
_cacheManager.SaveProgram(ref programCodeHash, CreateGuestProgramDump(programCode, shaderCacheEntries, tfd), hostProgramBinary);
_cacheManager.SaveProgram(ref programCodeHash, CacheHelper.CreateGuestProgramDump(shaderCacheEntries, tfd), hostProgramBinary);
}
}
@ -766,191 +763,5 @@ namespace Ryujinx.Graphics.Gpu.Shader
_cacheManager?.Dispose();
}
/// <summary>
/// Create a guest shader program.
/// </summary>
/// <param name="programCode">The program code of the shader code</param>
/// <param name="shaderCacheEntries">The resulting guest shader entries header</param>
/// <param name="tfd">The transform feedback descriptors in use</param>
/// <returns>The resulting guest shader program</returns>
private static byte[] CreateGuestProgramDump(ReadOnlySpan<byte> programCode, GuestShaderCacheEntryHeader[] shaderCacheEntries, TransformFeedbackDescriptor[] tfd)
{
using (MemoryStream resultStream = new MemoryStream())
{
BinaryWriter resultStreamWriter = new BinaryWriter(resultStream);
byte transformFeedbackCount = 0;
if (tfd != null)
{
transformFeedbackCount = (byte)tfd.Length;
}
// Header
resultStreamWriter.WriteStruct(new GuestShaderCacheHeader((byte)shaderCacheEntries.Length, transformFeedbackCount));
// Write all entries header
foreach (GuestShaderCacheEntryHeader entry in shaderCacheEntries)
{
resultStreamWriter.WriteStruct(entry);
}
// Finally, write all program code and all transform feedback information.
resultStreamWriter.Write(programCode);
return resultStream.ToArray();
}
}
/// <summary>
/// Write transform feedback guest information to the given stream.
/// </summary>
/// <param name="stream">The stream to write data to</param>
/// <param name="tfd">The current transform feedback descriptors used</param>
private static void WriteTransformationFeedbackInformation(Stream stream, TransformFeedbackDescriptor[] tfd)
{
if (tfd != null)
{
BinaryWriter writer = new BinaryWriter(stream);
foreach (TransformFeedbackDescriptor transform in tfd)
{
writer.WriteStruct(new GuestShaderCacheTransformFeedbackHeader(transform.BufferIndex, transform.Stride, transform.VaryingLocations.Length));
writer.Write(transform.VaryingLocations);
}
}
}
/// <summary>
/// Read transform feedback descriptors from guest.
/// </summary>
/// <param name="data">The raw guest transform feedback descriptors</param>
/// <param name="header">The guest shader program header</param>
/// <returns>The transform feedback descriptors read from guest</returns>
private static TransformFeedbackDescriptor[] ReadTransformationFeedbackInformations(ref ReadOnlySpan<byte> data, GuestShaderCacheHeader header)
{
if (header.TransformFeedbackCount != 0)
{
TransformFeedbackDescriptor[] result = new TransformFeedbackDescriptor[header.TransformFeedbackCount];
for (int i = 0; i < result.Length; i++)
{
GuestShaderCacheTransformFeedbackHeader feedbackHeader = MemoryMarshal.Read<GuestShaderCacheTransformFeedbackHeader>(data);
result[i] = new TransformFeedbackDescriptor(feedbackHeader.BufferIndex, feedbackHeader.Stride, data.Slice(Unsafe.SizeOf<GuestShaderCacheTransformFeedbackHeader>(), feedbackHeader.VaryingLocationsLength).ToArray());
data = data.Slice(Unsafe.SizeOf<GuestShaderCacheTransformFeedbackHeader>() + feedbackHeader.VaryingLocationsLength);
}
return result;
}
return null;
}
/// <summary>
/// Create a new instance of <see cref="GuestGpuAccessorHeader"/> from an gpu accessor.
/// </summary>
/// <param name="gpuAccessor">The gpu accessor</param>
/// <returns>a new instance of <see cref="GuestGpuAccessorHeader"/></returns>
private static GuestGpuAccessorHeader CreateGuestGpuAccessorCache(IGpuAccessor gpuAccessor)
{
return new GuestGpuAccessorHeader
{
ComputeLocalSizeX = gpuAccessor.QueryComputeLocalSizeX(),
ComputeLocalSizeY = gpuAccessor.QueryComputeLocalSizeY(),
ComputeLocalSizeZ = gpuAccessor.QueryComputeLocalSizeZ(),
ComputeLocalMemorySize = gpuAccessor.QueryComputeLocalMemorySize(),
ComputeSharedMemorySize = gpuAccessor.QueryComputeSharedMemorySize(),
PrimitiveTopology = gpuAccessor.QueryPrimitiveTopology(),
};
}
/// <summary>
/// Write the guest GpuAccessor informations to the given stream.
/// </summary>
/// <param name="stream">The stream to write the guest GpuAcessor</param>
/// <param name="shaderContext">The shader tranlator context in use</param>
/// <returns>The guest gpu accessor header</returns>
private static GuestGpuAccessorHeader WriteGuestGpuAccessorCache(Stream stream, TranslatorContext shaderContext)
{
BinaryWriter writer = new BinaryWriter(stream);
GuestGpuAccessorHeader header = CreateGuestGpuAccessorCache(shaderContext.GpuAccessor);
// If we have a full gpu accessor, cache textures descriptors
if (shaderContext.GpuAccessor is GpuAccessor gpuAccessor)
{
HashSet<int> textureHandlesInUse = shaderContext.TextureHandlesForCache;
header.TextureDescriptorCount = textureHandlesInUse.Count;
foreach (int textureHandle in textureHandlesInUse)
{
GuestTextureDescriptor textureDescriptor = ((Image.TextureDescriptor)gpuAccessor.GetTextureDescriptor(textureHandle)).ToCache();
textureDescriptor.Handle = (uint)textureHandle;
writer.WriteStruct(textureDescriptor);
}
}
return header;
}
/// <summary>
/// Get the shader program information for use on the shader cache.
/// </summary>
/// <param name="tfd">The current transform feedback descriptors used</param>
/// <param name="shaderContexts">The shader translators context in use</param>
/// <param name="programCode">The resulting raw shader program code</param>
/// <param name="programCodeHash">The resulting raw shader program code hash</param>
/// <param name="entries">The resulting guest shader entries header</param>
private void GetProgramInformations(TransformFeedbackDescriptor[] tfd, ReadOnlySpan<TranslatorContext> shaderContexts, out byte[] programCode, out Hash128 programCodeHash, out GuestShaderCacheEntryHeader[] entries)
{
GuestShaderCacheEntryHeader ComputeStage(Stream stream, TranslatorContext context)
{
if (context == null)
{
return new GuestShaderCacheEntryHeader();
}
ReadOnlySpan<byte> data = _context.MemoryManager.GetSpan(context.Address, context.Size);
stream.Write(data);
int size = data.Length;
int sizeA = 0;
if (context.AddressA != 0)
{
data = _context.MemoryManager.GetSpan(context.AddressA, context.SizeA);
sizeA = data.Length;
stream.Write(data);
}
GuestGpuAccessorHeader gpuAccessorHeader = WriteGuestGpuAccessorCache(stream, context);
return new GuestShaderCacheEntryHeader(context.Stage, size, sizeA, gpuAccessorHeader);
}
entries = new GuestShaderCacheEntryHeader[shaderContexts.Length];
using (MemoryStream stream = new MemoryStream())
{
for (int i = 0; i < shaderContexts.Length; i++)
{
entries[i] = ComputeStage(stream, shaderContexts[i]);
}
WriteTransformationFeedbackInformation(stream, tfd);
programCode = stream.ToArray();
programCodeHash = _cacheManager.ComputeHash(programCode);
}
}
}
}