Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
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249 changed files with 5614 additions and 2712 deletions
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@ -1,5 +1,6 @@
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using LibHac.FsSystem;
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using Ryujinx.Audio;
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using Ryujinx.Audio.Backends.CompatLayer;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Common;
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using Ryujinx.Configuration;
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using Ryujinx.Graphics.GAL;
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@ -22,7 +23,7 @@ namespace Ryujinx.HLE
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{
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public class Switch : IDisposable
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{
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public IAalOutput AudioOut { get; private set; }
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public IHardwareDeviceDriver AudioDeviceDriver { get; private set; }
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internal MemoryBlock Memory { get; private set; }
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@ -48,16 +49,16 @@ namespace Ryujinx.HLE
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public bool EnableDeviceVsync { get; set; } = true;
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public Switch(VirtualFileSystem fileSystem, ContentManager contentManager, UserChannelPersistence userChannelPersistence, IRenderer renderer, IAalOutput audioOut)
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public Switch(VirtualFileSystem fileSystem, ContentManager contentManager, UserChannelPersistence userChannelPersistence, IRenderer renderer, IHardwareDeviceDriver audioDeviceDriver)
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{
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if (renderer == null)
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{
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throw new ArgumentNullException(nameof(renderer));
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}
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if (audioOut == null)
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if (audioDeviceDriver == null)
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{
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throw new ArgumentNullException(nameof(audioOut));
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throw new ArgumentNullException(nameof(audioDeviceDriver));
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}
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if (userChannelPersistence == null)
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@ -67,7 +68,7 @@ namespace Ryujinx.HLE
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UserChannelPersistence = userChannelPersistence;
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AudioOut = audioOut;
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AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(audioDeviceDriver);
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Memory = new MemoryBlock(1UL << 32);
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@ -210,7 +211,7 @@ namespace Ryujinx.HLE
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System.Dispose();
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Host1x.Dispose();
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AudioOut.Dispose();
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AudioDeviceDriver.Dispose();
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FileSystem.Unload();
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Memory.Dispose();
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}
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