Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
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213
Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceSession.cs
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Ryujinx.Audio.Backends.OpenAL/OpenALHardwareDeviceSession.cs
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using OpenTK.Audio.OpenAL;
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using Ryujinx.Audio.Backends.Common;
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using Ryujinx.Audio.Common;
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using Ryujinx.Memory;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace Ryujinx.Audio.Backends.OpenAL
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{
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class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
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{
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private OpenALHardwareDeviceDriver _driver;
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private int _sourceId;
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private ALFormat _targetFormat;
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private bool _isActive;
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private Queue<OpenALAudioBuffer> _queuedBuffers;
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private ulong _playedSampleCount;
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private object _lock = new object();
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public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
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{
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_driver = driver;
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_queuedBuffers = new Queue<OpenALAudioBuffer>();
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_sourceId = AL.GenSource();
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_targetFormat = GetALFormat();
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_isActive = false;
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_playedSampleCount = 0;
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}
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private ALFormat GetALFormat()
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{
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switch (RequestedSampleFormat)
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{
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case SampleFormat.PcmInt16:
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switch (RequestedChannelCount)
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{
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case 1:
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return ALFormat.Mono16;
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case 2:
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return ALFormat.Stereo16;
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case 6:
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return ALFormat.Multi51Chn16Ext;
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default:
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throw new NotImplementedException($"Unsupported channel config {RequestedChannelCount}");
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}
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default:
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throw new NotImplementedException($"Unsupported sample format {RequestedSampleFormat}");
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}
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}
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public override void PrepareToClose() { }
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private void StartIfNotPlaying()
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{
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AL.GetSource(_sourceId, ALGetSourcei.SourceState, out int stateInt);
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ALSourceState State = (ALSourceState)stateInt;
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if (State != ALSourceState.Playing)
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{
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AL.SourcePlay(_sourceId);
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}
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}
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public override void QueueBuffer(AudioBuffer buffer)
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{
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lock (_lock)
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{
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OpenALAudioBuffer driverBuffer = new OpenALAudioBuffer
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{
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DriverIdentifier = buffer.DataPointer,
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BufferId = AL.GenBuffer(),
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SampleCount = GetSampleCount(buffer)
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};
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AL.BufferData(driverBuffer.BufferId, _targetFormat, buffer.Data, (int)buffer.DataSize, (int)RequestedSampleRate);
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_queuedBuffers.Enqueue(driverBuffer);
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AL.SourceQueueBuffer(_sourceId, driverBuffer.BufferId);
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if (_isActive)
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{
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StartIfNotPlaying();
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}
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}
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}
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public override void SetVolume(float volume)
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{
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lock (_lock)
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{
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AL.Source(_sourceId, ALSourcef.Gain, volume);
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}
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}
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public override float GetVolume()
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{
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AL.GetSource(_sourceId, ALSourcef.Gain, out float volume);
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return volume;
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}
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public override void Start()
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{
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lock (_lock)
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{
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_isActive = true;
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StartIfNotPlaying();
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}
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}
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public override void Stop()
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{
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lock (_lock)
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{
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SetVolume(0.0f);
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AL.SourceStop(_sourceId);
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_isActive = false;
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}
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}
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public override void UnregisterBuffer(AudioBuffer buffer) {}
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public override bool WasBufferFullyConsumed(AudioBuffer buffer)
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{
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lock (_lock)
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{
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if (!_queuedBuffers.TryPeek(out OpenALAudioBuffer driverBuffer))
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{
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return true;
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}
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return driverBuffer.DriverIdentifier != buffer.DataPointer;
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}
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}
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public override ulong GetPlayedSampleCount()
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{
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lock (_lock)
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{
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return _playedSampleCount;
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}
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}
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public bool Update()
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{
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lock (_lock)
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{
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if (_isActive)
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{
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AL.GetSource(_sourceId, ALGetSourcei.BuffersProcessed, out int releasedCount);
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if (releasedCount > 0)
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{
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int[] bufferIds = new int[releasedCount];
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AL.SourceUnqueueBuffers(_sourceId, releasedCount, bufferIds);
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int i = 0;
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while (_queuedBuffers.TryPeek(out OpenALAudioBuffer buffer) && i < bufferIds.Length)
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{
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if (buffer.BufferId == bufferIds[i])
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{
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_playedSampleCount += buffer.SampleCount;
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_queuedBuffers.TryDequeue(out _);
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i++;
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}
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}
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Debug.Assert(i < bufferIds.Length, "Unknown buffer id");
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AL.DeleteBuffers(bufferIds);
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}
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return releasedCount > 0;
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}
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return false;
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}
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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lock (_lock)
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{
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PrepareToClose();
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Stop();
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AL.DeleteSource(_sourceId);
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_driver.Unregister(this);
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}
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}
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}
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public override void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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}
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}
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