Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
This commit is contained in:
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249 changed files with 5614 additions and 2712 deletions
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Ryujinx.Audio/Renderer/Server/CommandGenerator.cs
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Ryujinx.Audio/Renderer/Server/CommandGenerator.cs
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//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Dsp.Command;
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Server.Effect;
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using Ryujinx.Audio.Renderer.Server.Mix;
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using Ryujinx.Audio.Renderer.Server.Performance;
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using Ryujinx.Audio.Renderer.Server.Sink;
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using Ryujinx.Audio.Renderer.Server.Splitter;
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using Ryujinx.Audio.Renderer.Server.Voice;
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using Ryujinx.Audio.Renderer.Utils;
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using System;
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using System.Diagnostics;
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namespace Ryujinx.Audio.Renderer.Server
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{
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public class CommandGenerator
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{
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private CommandBuffer _commandBuffer;
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private RendererSystemContext _rendererContext;
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private VoiceContext _voiceContext;
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private MixContext _mixContext;
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private EffectContext _effectContext;
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private SinkContext _sinkContext;
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private SplitterContext _splitterContext;
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private PerformanceManager _performanceManager;
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public CommandGenerator(CommandBuffer commandBuffer, RendererSystemContext rendererContext, VoiceContext voiceContext, MixContext mixContext, EffectContext effectContext, SinkContext sinkContext, SplitterContext splitterContext, PerformanceManager performanceManager)
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{
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_commandBuffer = commandBuffer;
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_rendererContext = rendererContext;
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_voiceContext = voiceContext;
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_mixContext = mixContext;
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_effectContext = effectContext;
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_sinkContext = sinkContext;
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_splitterContext = splitterContext;
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_performanceManager = performanceManager;
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_commandBuffer.GenerateClearMixBuffer(Constants.InvalidNodeId);
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}
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private void GenerateDataSource(ref VoiceState voiceState, Memory<VoiceUpdateState> dspState, int channelIndex)
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{
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if (voiceState.MixId != Constants.UnusedMixId)
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{
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ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
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_commandBuffer.GenerateDepopPrepare(dspState,
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_rendererContext.DepopBuffer,
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mix.BufferCount,
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mix.BufferOffset,
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voiceState.NodeId,
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voiceState.WasPlaying);
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}
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else if (voiceState.SplitterId != Constants.UnusedSplitterId)
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{
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int destinationId = 0;
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while (true)
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{
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Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId++);
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if (destinationSpan.IsEmpty)
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{
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break;
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}
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ref SplitterDestination destination = ref destinationSpan[0];
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if (destination.IsConfigured())
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{
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int mixId = destination.DestinationId;
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if (mixId < _mixContext.GetCount() && mixId != Constants.UnusedSplitterIdInt)
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{
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ref MixState mix = ref _mixContext.GetState(mixId);
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_commandBuffer.GenerateDepopPrepare(dspState,
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_rendererContext.DepopBuffer,
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mix.BufferCount,
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mix.BufferOffset,
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voiceState.NodeId,
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voiceState.WasPlaying);
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destination.MarkAsNeedToUpdateInternalState();
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}
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}
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}
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}
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if (!voiceState.WasPlaying)
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{
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Debug.Assert(voiceState.SampleFormat != SampleFormat.Adpcm || channelIndex == 0);
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if (_rendererContext.BehaviourContext.IsWaveBufferVersion2Supported())
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{
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_commandBuffer.GenerateDataSourceVersion2(ref voiceState,
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dspState,
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(ushort)_rendererContext.MixBufferCount,
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(ushort)channelIndex,
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voiceState.NodeId);
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}
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else
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{
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switch (voiceState.SampleFormat)
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{
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case SampleFormat.PcmInt16:
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_commandBuffer.GeneratePcmInt16DataSourceVersion1(ref voiceState,
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dspState,
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(ushort)_rendererContext.MixBufferCount,
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(ushort)channelIndex,
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voiceState.NodeId);
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break;
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case SampleFormat.PcmFloat:
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_commandBuffer.GeneratePcmFloatDataSourceVersion1(ref voiceState,
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dspState,
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(ushort)_rendererContext.MixBufferCount,
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(ushort)channelIndex,
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voiceState.NodeId);
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break;
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case SampleFormat.Adpcm:
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_commandBuffer.GenerateAdpcmDataSourceVersion1(ref voiceState,
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dspState,
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(ushort)_rendererContext.MixBufferCount,
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voiceState.NodeId);
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break;
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default:
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throw new NotImplementedException($"Unsupported data source {voiceState.SampleFormat}");
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}
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}
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}
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}
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private void GenerateBiquadFilterForVoice(ref VoiceState voiceState, Memory<VoiceUpdateState> state, int baseIndex, int bufferOffset, int nodeId)
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{
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for (int i = 0; i < voiceState.BiquadFilters.Length; i++)
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{
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ref BiquadFilterParameter filter = ref voiceState.BiquadFilters[i];
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if (filter.Enable)
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{
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Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount);
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Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
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_commandBuffer.GenerateBiquadFilter(baseIndex,
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ref filter,
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stateMemory.Slice(i, 1),
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bufferOffset,
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bufferOffset,
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!voiceState.BiquadFilterNeedInitialization[i],
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nodeId);
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}
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}
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}
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private void GenerateVoiceMix(Span<float> mixVolumes, Span<float> previousMixVolumes, Memory<VoiceUpdateState> state, uint bufferOffset, uint bufferCount, uint bufferIndex, int nodeId)
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{
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if (bufferCount > Constants.VoiceChannelCountMax)
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{
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_commandBuffer.GenerateMixRampGrouped(bufferCount,
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bufferIndex,
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bufferOffset,
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previousMixVolumes,
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mixVolumes,
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state,
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nodeId);
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}
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else
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{
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for (int i = 0; i < bufferCount; i++)
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{
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float previousMixVolume = previousMixVolumes[i];
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float mixVolume = mixVolumes[i];
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if (mixVolume != 0.0f || previousMixVolume != 0.0f)
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{
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_commandBuffer.GenerateMixRamp(previousMixVolume,
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mixVolume,
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bufferIndex,
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bufferOffset + (uint)i,
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i,
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state,
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nodeId);
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}
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}
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}
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}
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private void GenerateVoice(ref VoiceState voiceState)
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{
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int nodeId = voiceState.NodeId;
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uint channelsCount = voiceState.ChannelsCount;
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for (int channelIndex = 0; channelIndex < channelsCount; channelIndex++)
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{
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Memory<VoiceUpdateState> dspStateMemory = _voiceContext.GetUpdateStateForDsp(voiceState.ChannelResourceIds[channelIndex]);
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ref VoiceChannelResource channelResource = ref _voiceContext.GetChannelResource(voiceState.ChannelResourceIds[channelIndex]);
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PerformanceDetailType dataSourceDetailType = PerformanceDetailType.Adpcm;
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if (voiceState.SampleFormat == SampleFormat.PcmInt16)
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{
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dataSourceDetailType = PerformanceDetailType.PcmInt16;
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}
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else if (voiceState.SampleFormat == SampleFormat.PcmFloat)
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{
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dataSourceDetailType = PerformanceDetailType.PcmFloat;
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}
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bool performanceInitialized = false;
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PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
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if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, dataSourceDetailType, PerformanceEntryType.Voice, nodeId))
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{
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performanceInitialized = true;
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
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}
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GenerateDataSource(ref voiceState, dspStateMemory, channelIndex);
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if (performanceInitialized)
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{
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
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}
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if (voiceState.WasPlaying)
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{
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voiceState.PreviousVolume = 0.0f;
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}
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else if (voiceState.HasAnyDestination())
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{
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performanceInitialized = false;
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if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.BiquadFilter, PerformanceEntryType.Voice, nodeId))
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{
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performanceInitialized = true;
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
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}
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GenerateBiquadFilterForVoice(ref voiceState, dspStateMemory, (int)_rendererContext.MixBufferCount, channelIndex, nodeId);
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if (performanceInitialized)
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{
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
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}
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performanceInitialized = false;
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if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.VolumeRamp, PerformanceEntryType.Voice, nodeId))
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{
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performanceInitialized = true;
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
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}
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_commandBuffer.GenerateVolumeRamp(voiceState.PreviousVolume,
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voiceState.Volume,
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_rendererContext.MixBufferCount + (uint)channelIndex,
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nodeId);
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if (performanceInitialized)
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{
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
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}
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voiceState.PreviousVolume = voiceState.Volume;
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if (voiceState.MixId == Constants.UnusedMixId)
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{
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if (voiceState.SplitterId != Constants.UnusedSplitterId)
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{
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int destinationId = channelIndex;
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while (true)
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{
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Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId);
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if (destinationSpan.IsEmpty)
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{
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break;
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}
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ref SplitterDestination destination = ref destinationSpan[0];
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destinationId += (int)channelsCount;
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if (destination.IsConfigured())
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{
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int mixId = destination.DestinationId;
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if (mixId < _mixContext.GetCount() && mixId != Constants.UnusedSplitterIdInt)
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{
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ref MixState mix = ref _mixContext.GetState(mixId);
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GenerateVoiceMix(destination.MixBufferVolume,
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destination.PreviousMixBufferVolume,
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dspStateMemory,
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mix.BufferOffset,
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mix.BufferCount,
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_rendererContext.MixBufferCount + (uint)channelIndex,
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nodeId);
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destination.MarkAsNeedToUpdateInternalState();
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}
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}
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}
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}
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}
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else
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{
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ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
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performanceInitialized = false;
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if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.Voice, nodeId))
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{
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performanceInitialized = true;
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
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}
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GenerateVoiceMix(channelResource.Mix.ToSpan(),
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channelResource.PreviousMix.ToSpan(),
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dspStateMemory,
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mix.BufferOffset,
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mix.BufferCount,
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_rendererContext.MixBufferCount + (uint)channelIndex,
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nodeId);
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if (performanceInitialized)
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{
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
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}
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channelResource.UpdateState();
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}
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for (int i = 0; i < voiceState.BiquadFilterNeedInitialization.Length; i++)
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{
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voiceState.BiquadFilterNeedInitialization[i] = voiceState.BiquadFilters[i].Enable;
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}
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}
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}
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}
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public void GenerateVoices()
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{
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for (int i = 0; i < _voiceContext.GetCount(); i++)
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{
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ref VoiceState sortedState = ref _voiceContext.GetSortedState(i);
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if (!sortedState.ShouldSkip() && sortedState.UpdateForCommandGeneration(_voiceContext))
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{
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int nodeId = sortedState.NodeId;
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PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
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bool performanceInitialized = false;
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if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Voice, nodeId))
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{
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performanceInitialized = true;
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
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}
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GenerateVoice(ref sortedState);
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if (performanceInitialized)
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{
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GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
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}
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}
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}
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_splitterContext.UpdateInternalState();
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}
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public void GeneratePerformance(ref PerformanceEntryAddresses performanceEntryAddresses, PerformanceCommand.Type type, int nodeId)
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{
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_commandBuffer.GeneratePerformance(ref performanceEntryAddresses, type, nodeId);
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}
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private void GenerateBufferMixerEffect(int bufferOffset, BufferMixEffect effect, int nodeId)
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{
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Debug.Assert(effect.Type == EffectType.BufferMix);
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if (effect.IsEnabled)
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{
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for (int i = 0; i < effect.Parameter.MixesCount; i++)
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{
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if (effect.Parameter.Volumes[i] != 0.0f)
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{
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_commandBuffer.GenerateMix((uint)bufferOffset + effect.Parameter.Input[i],
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(uint)bufferOffset + effect.Parameter.Output[i],
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nodeId,
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effect.Parameter.Volumes[i]);
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}
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}
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}
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}
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private void GenerateAuxEffect(uint bufferOffset, AuxiliaryBufferEffect effect, int nodeId)
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{
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Debug.Assert(effect.Type == EffectType.AuxiliaryBuffer);
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if (effect.IsEnabled)
|
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{
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effect.GetWorkBuffer(0);
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effect.GetWorkBuffer(1);
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}
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if (effect.State.SendBufferInfoBase != 0 && effect.State.ReturnBufferInfoBase != 0)
|
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{
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int i = 0;
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uint writeOffset = 0;
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for (uint channelIndex = effect.Parameter.ChannelCount; channelIndex != 0; channelIndex--)
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{
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uint newUpdateCount = writeOffset + _commandBuffer.CommandList.SampleCount;
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uint updateCount;
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if ((channelIndex - 1) != 0)
|
||||
{
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updateCount = 0;
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||||
}
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||||
else
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{
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updateCount = newUpdateCount;
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}
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_commandBuffer.GenerateAuxEffect(bufferOffset,
|
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effect.Parameter.Input[i],
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effect.Parameter.Output[i],
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ref effect.State,
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effect.IsEnabled,
|
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effect.Parameter.BufferStorageSize,
|
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effect.State.SendBufferInfoBase,
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effect.State.ReturnBufferInfoBase,
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updateCount,
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writeOffset,
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nodeId);
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||||
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writeOffset = newUpdateCount;
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||||
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||||
i++;
|
||||
}
|
||||
}
|
||||
}
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||||
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private void GenerateDelayEffect(uint bufferOffset, DelayEffect effect, int nodeId)
|
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{
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Debug.Assert(effect.Type == EffectType.Delay);
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|
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ulong workBuffer = effect.GetWorkBuffer(-1);
|
||||
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_commandBuffer.GenerateDelayEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId);
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||||
}
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||||
|
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private void GenerateReverbEffect(uint bufferOffset, ReverbEffect effect, int nodeId, bool isLongSizePreDelaySupported)
|
||||
{
|
||||
Debug.Assert(effect.Type == EffectType.Reverb);
|
||||
|
||||
ulong workBuffer = effect.GetWorkBuffer(-1);
|
||||
|
||||
_commandBuffer.GenerateReverbEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, isLongSizePreDelaySupported);
|
||||
}
|
||||
|
||||
private void GenerateReverb3dEffect(uint bufferOffset, Reverb3dEffect effect, int nodeId)
|
||||
{
|
||||
Debug.Assert(effect.Type == EffectType.Reverb3d);
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||||
|
||||
ulong workBuffer = effect.GetWorkBuffer(-1);
|
||||
|
||||
_commandBuffer.GenerateReverb3dEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId);
|
||||
}
|
||||
|
||||
private void GenerateBiquadFilterEffect(uint bufferOffset, BiquadFilterEffect effect, int nodeId)
|
||||
{
|
||||
Debug.Assert(effect.Type == EffectType.BiquadFilter);
|
||||
|
||||
if (effect.IsEnabled)
|
||||
{
|
||||
bool needInitialization = effect.Parameter.Status == UsageState.Invalid ||
|
||||
(effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourContext.IsBiquadFilterEffectStateClearBugFixed());
|
||||
|
||||
BiquadFilterParameter parameter = new BiquadFilterParameter();
|
||||
|
||||
parameter.Enable = true;
|
||||
effect.Parameter.Denominator.ToSpan().CopyTo(parameter.Denominator.ToSpan());
|
||||
effect.Parameter.Numerator.ToSpan().CopyTo(parameter.Numerator.ToSpan());
|
||||
|
||||
for (int i = 0; i < effect.Parameter.ChannelCount; i++)
|
||||
{
|
||||
_commandBuffer.GenerateBiquadFilter((int)bufferOffset, ref parameter, effect.State.Slice(i, 1),
|
||||
effect.Parameter.Input[i],
|
||||
effect.Parameter.Output[i],
|
||||
needInitialization,
|
||||
nodeId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < effect.Parameter.ChannelCount; i++)
|
||||
{
|
||||
uint inputBufferIndex = bufferOffset + effect.Parameter.Input[i];
|
||||
uint outputBufferIndex = bufferOffset + effect.Parameter.Output[i];
|
||||
|
||||
// If the input and output isn't the same, generate a command.
|
||||
if (inputBufferIndex != outputBufferIndex)
|
||||
{
|
||||
_commandBuffer.GenerateCopyMixBuffer(inputBufferIndex, outputBufferIndex, nodeId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateEffect(ref MixState mix, BaseEffect effect)
|
||||
{
|
||||
int nodeId = mix.NodeId;
|
||||
|
||||
bool isFinalMix = mix.MixId == Constants.FinalMixId;
|
||||
|
||||
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
|
||||
|
||||
bool performanceInitialized = false;
|
||||
|
||||
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, effect.GetPerformanceDetailType(),
|
||||
isFinalMix ? PerformanceEntryType.FinalMix : PerformanceEntryType.SubMix, nodeId))
|
||||
{
|
||||
performanceInitialized = true;
|
||||
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
||||
}
|
||||
|
||||
switch (effect.Type)
|
||||
{
|
||||
case EffectType.BufferMix:
|
||||
GenerateBufferMixerEffect((int)mix.BufferOffset, (BufferMixEffect)effect, nodeId);
|
||||
break;
|
||||
case EffectType.AuxiliaryBuffer:
|
||||
GenerateAuxEffect(mix.BufferOffset, (AuxiliaryBufferEffect)effect, nodeId);
|
||||
break;
|
||||
case EffectType.Delay:
|
||||
GenerateDelayEffect(mix.BufferOffset, (DelayEffect)effect, nodeId);
|
||||
break;
|
||||
case EffectType.Reverb:
|
||||
GenerateReverbEffect(mix.BufferOffset, (ReverbEffect)effect, nodeId, mix.IsLongSizePreDelaySupported);
|
||||
break;
|
||||
case EffectType.Reverb3d:
|
||||
GenerateReverb3dEffect(mix.BufferOffset, (Reverb3dEffect)effect, nodeId);
|
||||
break;
|
||||
case EffectType.BiquadFilter:
|
||||
GenerateBiquadFilterEffect(mix.BufferOffset, (BiquadFilterEffect)effect, nodeId);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException($"Unsupported effect type {effect.Type}");
|
||||
}
|
||||
|
||||
if (performanceInitialized)
|
||||
{
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
||||
}
|
||||
|
||||
effect.UpdateForCommandGeneration();
|
||||
}
|
||||
|
||||
private void GenerateEffects(ref MixState mix)
|
||||
{
|
||||
ReadOnlySpan<int> effectProcessingOrderArray = mix.EffectProcessingOrderArray;
|
||||
|
||||
Debug.Assert(_effectContext.GetCount() == 0 || !effectProcessingOrderArray.IsEmpty);
|
||||
|
||||
for (int i = 0; i < _effectContext.GetCount(); i++)
|
||||
{
|
||||
int effectOrder = effectProcessingOrderArray[i];
|
||||
|
||||
if (effectOrder == Constants.InvalidProcessingOrder)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// BaseEffect is a class, we don't need to pass it by ref
|
||||
BaseEffect effect = _effectContext.GetEffect(effectOrder);
|
||||
|
||||
Debug.Assert(effect.Type != EffectType.Invalid);
|
||||
Debug.Assert(effect.MixId == mix.MixId);
|
||||
|
||||
if (!effect.ShouldSkip())
|
||||
{
|
||||
GenerateEffect(ref mix, effect);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateMix(ref MixState mix)
|
||||
{
|
||||
if (mix.HasAnyDestination())
|
||||
{
|
||||
Debug.Assert(mix.DestinationMixId != Constants.UnusedMixId || mix.DestinationSplitterId != Constants.UnusedSplitterId);
|
||||
|
||||
if (mix.DestinationMixId == Constants.UnusedMixId)
|
||||
{
|
||||
if (mix.DestinationSplitterId != Constants.UnusedSplitterId)
|
||||
{
|
||||
int destinationId = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
int destinationIndex = destinationId++;
|
||||
|
||||
Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)mix.DestinationSplitterId, destinationIndex);
|
||||
|
||||
if (destinationSpan.IsEmpty)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
ref SplitterDestination destination = ref destinationSpan[0];
|
||||
|
||||
if (destination.IsConfigured())
|
||||
{
|
||||
int mixId = destination.DestinationId;
|
||||
|
||||
if (mixId < _mixContext.GetCount() && mixId != Constants.UnusedSplitterIdInt)
|
||||
{
|
||||
ref MixState destinationMix = ref _mixContext.GetState(mixId);
|
||||
|
||||
uint inputBufferIndex = mix.BufferOffset + ((uint)destinationIndex % mix.BufferCount);
|
||||
|
||||
for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
|
||||
{
|
||||
float volume = mix.Volume * destination.GetMixVolume((int)bufferDestinationIndex);
|
||||
|
||||
if (volume != 0.0f)
|
||||
{
|
||||
_commandBuffer.GenerateMix(inputBufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
mix.NodeId,
|
||||
volume);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ref MixState destinationMix = ref _mixContext.GetState(mix.DestinationMixId);
|
||||
|
||||
for (uint bufferIndex = 0; bufferIndex < mix.BufferCount; bufferIndex++)
|
||||
{
|
||||
for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
|
||||
{
|
||||
float volume = mix.Volume * mix.GetMixBufferVolume((int)bufferIndex, (int)bufferDestinationIndex);
|
||||
|
||||
if (volume != 0.0f)
|
||||
{
|
||||
_commandBuffer.GenerateMix(mix.BufferOffset + bufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
mix.NodeId,
|
||||
volume);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateSubMix(ref MixState subMix)
|
||||
{
|
||||
_commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
|
||||
subMix.BufferOffset,
|
||||
subMix.BufferCount,
|
||||
subMix.NodeId,
|
||||
subMix.SampleRate);
|
||||
|
||||
GenerateEffects(ref subMix);
|
||||
|
||||
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
|
||||
|
||||
int nodeId = subMix.NodeId;
|
||||
|
||||
bool performanceInitialized = false;
|
||||
|
||||
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.SubMix, nodeId))
|
||||
{
|
||||
performanceInitialized = true;
|
||||
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
||||
}
|
||||
|
||||
GenerateMix(ref subMix);
|
||||
|
||||
if (performanceInitialized)
|
||||
{
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
||||
}
|
||||
}
|
||||
|
||||
public void GenerateSubMixes()
|
||||
{
|
||||
for (int id = 0; id < _mixContext.GetCount(); id++)
|
||||
{
|
||||
ref MixState sortedState = ref _mixContext.GetSortedState(id);
|
||||
|
||||
if (sortedState.IsUsed && sortedState.MixId != Constants.FinalMixId)
|
||||
{
|
||||
int nodeId = sortedState.NodeId;
|
||||
|
||||
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
|
||||
|
||||
bool performanceInitialized = false;
|
||||
|
||||
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.SubMix, nodeId))
|
||||
{
|
||||
performanceInitialized = true;
|
||||
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
||||
}
|
||||
|
||||
GenerateSubMix(ref sortedState);
|
||||
|
||||
if (performanceInitialized)
|
||||
{
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateFinalMix()
|
||||
{
|
||||
ref MixState finalMix = ref _mixContext.GetFinalState();
|
||||
|
||||
_commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
|
||||
finalMix.BufferOffset,
|
||||
finalMix.BufferCount,
|
||||
finalMix.NodeId,
|
||||
finalMix.SampleRate);
|
||||
|
||||
GenerateEffects(ref finalMix);
|
||||
|
||||
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
|
||||
|
||||
int nodeId = finalMix.NodeId;
|
||||
|
||||
bool performanceInitialized = false;
|
||||
|
||||
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.FinalMix, nodeId))
|
||||
{
|
||||
performanceInitialized = true;
|
||||
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
||||
}
|
||||
|
||||
// Only generate volume command if the volume isn't 100%.
|
||||
if (finalMix.Volume != 1.0f)
|
||||
{
|
||||
for (uint bufferIndex = 0; bufferIndex < finalMix.BufferCount; bufferIndex++)
|
||||
{
|
||||
bool performanceSubInitialized = false;
|
||||
|
||||
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.VolumeRamp, PerformanceEntryType.FinalMix, nodeId))
|
||||
{
|
||||
performanceSubInitialized = true;
|
||||
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateVolume(finalMix.Volume,
|
||||
finalMix.BufferOffset + bufferIndex,
|
||||
nodeId);
|
||||
|
||||
if (performanceSubInitialized)
|
||||
{
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (performanceInitialized)
|
||||
{
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
||||
}
|
||||
}
|
||||
|
||||
public void GenerateFinalMixes()
|
||||
{
|
||||
int nodeId = _mixContext.GetFinalState().NodeId;
|
||||
|
||||
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
|
||||
|
||||
bool performanceInitialized = false;
|
||||
|
||||
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.FinalMix, nodeId))
|
||||
{
|
||||
performanceInitialized = true;
|
||||
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
||||
}
|
||||
|
||||
GenerateFinalMix();
|
||||
|
||||
if (performanceInitialized)
|
||||
{
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateCircularBuffer(CircularBufferSink sink, ref MixState finalMix)
|
||||
{
|
||||
_commandBuffer.GenerateCircularBuffer(finalMix.BufferOffset, sink, Constants.InvalidNodeId);
|
||||
}
|
||||
|
||||
private void GenerateDevice(DeviceSink sink, ref MixState finalMix)
|
||||
{
|
||||
if (_commandBuffer.CommandList.SampleRate != 48000 && sink.UpsamplerState == null)
|
||||
{
|
||||
sink.UpsamplerState = _rendererContext.UpsamplerManager.Allocate();
|
||||
}
|
||||
|
||||
bool useCustomDownMixingCommand = _rendererContext.ChannelCount == 2 && sink.Parameter.DownMixParameterEnabled;
|
||||
|
||||
if (useCustomDownMixingCommand)
|
||||
{
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
|
||||
sink.Parameter.Input.ToSpan(),
|
||||
sink.Parameter.Input.ToSpan(),
|
||||
sink.DownMixCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
// NOTE: We do the downmixing at the DSP level as it's easier that way.
|
||||
else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6)
|
||||
{
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
|
||||
sink.Parameter.Input.ToSpan(),
|
||||
sink.Parameter.Input.ToSpan(),
|
||||
Constants.DefaultSurroundToStereoCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
|
||||
CommandList commandList = _commandBuffer.CommandList;
|
||||
|
||||
if (sink.UpsamplerState != null)
|
||||
{
|
||||
_commandBuffer.GenerateUpsample(finalMix.BufferOffset,
|
||||
sink.UpsamplerState,
|
||||
sink.Parameter.InputCount,
|
||||
sink.Parameter.Input.ToSpan(),
|
||||
commandList.BufferCount,
|
||||
commandList.SampleCount,
|
||||
commandList.SampleRate,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateDeviceSink(finalMix.BufferOffset,
|
||||
sink,
|
||||
_rendererContext.SessionId,
|
||||
commandList.Buffers,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
|
||||
private void GenerateSink(BaseSink sink, ref MixState finalMix)
|
||||
{
|
||||
bool performanceInitialized = false;
|
||||
|
||||
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
|
||||
|
||||
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Sink, sink.NodeId))
|
||||
{
|
||||
performanceInitialized = true;
|
||||
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, sink.NodeId);
|
||||
}
|
||||
|
||||
if (!sink.ShouldSkip)
|
||||
{
|
||||
switch (sink.Type)
|
||||
{
|
||||
case SinkType.CircularBuffer:
|
||||
GenerateCircularBuffer((CircularBufferSink)sink, ref finalMix);
|
||||
break;
|
||||
case SinkType.Device:
|
||||
GenerateDevice((DeviceSink)sink, ref finalMix);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException($"Unsupported sink type {sink.Type}");
|
||||
}
|
||||
|
||||
sink.UpdateForCommandGeneration();
|
||||
}
|
||||
|
||||
if (performanceInitialized)
|
||||
{
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, sink.NodeId);
|
||||
}
|
||||
}
|
||||
|
||||
public void GenerateSinks()
|
||||
{
|
||||
ref MixState finalMix = ref _mixContext.GetFinalState();
|
||||
|
||||
for (int i = 0; i < _sinkContext.GetCount(); i++)
|
||||
{
|
||||
// BaseSink is a class, we don't need to pass it by ref
|
||||
BaseSink sink = _sinkContext.GetSink(i);
|
||||
|
||||
if (sink.IsUsed)
|
||||
{
|
||||
GenerateSink(sink, ref finalMix);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue