Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
This commit is contained in:
parent
1c49089ff0
commit
f556c80d02
249 changed files with 5614 additions and 2712 deletions
82
Ryujinx.Audio/Integration/HardwareDeviceImpl.cs
Normal file
82
Ryujinx.Audio/Integration/HardwareDeviceImpl.cs
Normal file
|
@ -0,0 +1,82 @@
|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Common;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Integration
|
||||
{
|
||||
public class HardwareDeviceImpl : IHardwareDevice
|
||||
{
|
||||
private IHardwareDeviceSession _session;
|
||||
private uint _channelCount;
|
||||
private uint _sampleRate;
|
||||
private uint _currentBufferTag;
|
||||
|
||||
private byte[] _buffer;
|
||||
|
||||
public HardwareDeviceImpl(IHardwareDeviceDriver deviceDriver, uint channelCount, uint sampleRate)
|
||||
{
|
||||
_session = deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, null, SampleFormat.PcmInt16, sampleRate, channelCount);
|
||||
_channelCount = channelCount;
|
||||
_sampleRate = sampleRate;
|
||||
_currentBufferTag = 0;
|
||||
|
||||
_buffer = new byte[Constants.TargetSampleCount * channelCount * sizeof(ushort)];
|
||||
|
||||
_session.Start();
|
||||
}
|
||||
|
||||
public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
|
||||
{
|
||||
data.CopyTo(MemoryMarshal.Cast<byte, short>(_buffer));
|
||||
|
||||
_session.QueueBuffer(new AudioBuffer
|
||||
{
|
||||
DataPointer = _currentBufferTag++,
|
||||
Data = _buffer,
|
||||
DataSize = (ulong)_buffer.Length,
|
||||
});
|
||||
|
||||
_currentBufferTag = _currentBufferTag % 4;
|
||||
}
|
||||
|
||||
public uint GetChannelCount()
|
||||
{
|
||||
return _channelCount;
|
||||
}
|
||||
|
||||
public uint GetSampleRate()
|
||||
{
|
||||
return _sampleRate;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
_session.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue