Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
This commit is contained in:
parent
1c49089ff0
commit
f556c80d02
249 changed files with 5614 additions and 2712 deletions
82
Ryujinx.Audio/Integration/HardwareDeviceImpl.cs
Normal file
82
Ryujinx.Audio/Integration/HardwareDeviceImpl.cs
Normal file
|
@ -0,0 +1,82 @@
|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Common;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Integration
|
||||
{
|
||||
public class HardwareDeviceImpl : IHardwareDevice
|
||||
{
|
||||
private IHardwareDeviceSession _session;
|
||||
private uint _channelCount;
|
||||
private uint _sampleRate;
|
||||
private uint _currentBufferTag;
|
||||
|
||||
private byte[] _buffer;
|
||||
|
||||
public HardwareDeviceImpl(IHardwareDeviceDriver deviceDriver, uint channelCount, uint sampleRate)
|
||||
{
|
||||
_session = deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, null, SampleFormat.PcmInt16, sampleRate, channelCount);
|
||||
_channelCount = channelCount;
|
||||
_sampleRate = sampleRate;
|
||||
_currentBufferTag = 0;
|
||||
|
||||
_buffer = new byte[Constants.TargetSampleCount * channelCount * sizeof(ushort)];
|
||||
|
||||
_session.Start();
|
||||
}
|
||||
|
||||
public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
|
||||
{
|
||||
data.CopyTo(MemoryMarshal.Cast<byte, short>(_buffer));
|
||||
|
||||
_session.QueueBuffer(new AudioBuffer
|
||||
{
|
||||
DataPointer = _currentBufferTag++,
|
||||
Data = _buffer,
|
||||
DataSize = (ulong)_buffer.Length,
|
||||
});
|
||||
|
||||
_currentBufferTag = _currentBufferTag % 4;
|
||||
}
|
||||
|
||||
public uint GetChannelCount()
|
||||
{
|
||||
return _channelCount;
|
||||
}
|
||||
|
||||
public uint GetSampleRate()
|
||||
{
|
||||
return _sampleRate;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
_session.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
60
Ryujinx.Audio/Integration/IHardwareDevice.cs
Normal file
60
Ryujinx.Audio/Integration/IHardwareDevice.cs
Normal file
|
@ -0,0 +1,60 @@
|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Audio.Integration
|
||||
{
|
||||
/// <summary>
|
||||
/// Represent an hardware device used in <see cref="Renderer.Dsp.Command.DeviceSinkCommand"/>
|
||||
/// </summary>
|
||||
public interface IHardwareDevice : IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Get the supported sample rate of this device.
|
||||
/// </summary>
|
||||
/// <returns>The supported sample rate of this device.</returns>
|
||||
uint GetSampleRate();
|
||||
|
||||
/// <summary>
|
||||
/// Get the channel count supported by this device.
|
||||
/// </summary>
|
||||
/// <returns>The channel count supported by this device.</returns>
|
||||
uint GetChannelCount();
|
||||
|
||||
/// <summary>
|
||||
/// Appends new PCM16 samples to the device.
|
||||
/// </summary>
|
||||
/// <param name="data">The new PCM16 samples.</param>
|
||||
/// <param name="channelCount">The number of channels.</param>
|
||||
void AppendBuffer(ReadOnlySpan<short> data, uint channelCount);
|
||||
|
||||
/// <summary>
|
||||
/// Check if the audio renderer needs to perform downmixing.
|
||||
/// </summary>
|
||||
/// <returns>True if downmixing is needed.</returns>
|
||||
public bool NeedDownmixing()
|
||||
{
|
||||
uint channelCount = GetChannelCount();
|
||||
|
||||
Debug.Assert(channelCount > 0 && channelCount <= Constants.ChannelCountMax);
|
||||
|
||||
return channelCount != Constants.ChannelCountMax;
|
||||
}
|
||||
}
|
||||
}
|
50
Ryujinx.Audio/Integration/IHardwareDeviceDriver.cs
Normal file
50
Ryujinx.Audio/Integration/IHardwareDeviceDriver.cs
Normal file
|
@ -0,0 +1,50 @@
|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Audio.Integration
|
||||
{
|
||||
/// <summary>
|
||||
/// Represent an hardware device driver used in <see cref="Output.AudioOutputSystem"/>.
|
||||
/// </summary>
|
||||
public interface IHardwareDeviceDriver : IDisposable
|
||||
{
|
||||
public enum Direction
|
||||
{
|
||||
Input,
|
||||
Output
|
||||
}
|
||||
|
||||
IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount);
|
||||
|
||||
ManualResetEvent GetUpdateRequiredEvent();
|
||||
|
||||
bool SupportsDirection(Direction direction);
|
||||
bool SupportsSampleRate(uint sampleRate);
|
||||
bool SupportsSampleFormat(SampleFormat sampleFormat);
|
||||
bool SupportsChannelCount(uint channelCount);
|
||||
|
||||
IHardwareDeviceDriver GetRealDeviceDriver()
|
||||
{
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
45
Ryujinx.Audio/Integration/IHardwareDeviceSession.cs
Normal file
45
Ryujinx.Audio/Integration/IHardwareDeviceSession.cs
Normal file
|
@ -0,0 +1,45 @@
|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
using Ryujinx.Audio.Common;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Audio.Integration
|
||||
{
|
||||
public interface IHardwareDeviceSession : IDisposable
|
||||
{
|
||||
bool RegisterBuffer(AudioBuffer buffer);
|
||||
|
||||
void UnregisterBuffer(AudioBuffer buffer);
|
||||
|
||||
void QueueBuffer(AudioBuffer buffer);
|
||||
|
||||
bool WasBufferFullyConsumed(AudioBuffer buffer);
|
||||
|
||||
void SetVolume(float volume);
|
||||
|
||||
float GetVolume();
|
||||
|
||||
ulong GetPlayedSampleCount();
|
||||
|
||||
void Start();
|
||||
|
||||
void Stop();
|
||||
|
||||
void PrepareToClose();
|
||||
}
|
||||
}
|
35
Ryujinx.Audio/Integration/IWritableEvent.cs
Normal file
35
Ryujinx.Audio/Integration/IWritableEvent.cs
Normal file
|
@ -0,0 +1,35 @@
|
|||
//
|
||||
// Copyright (c) 2019-2021 Ryujinx
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
//
|
||||
|
||||
namespace Ryujinx.Audio.Integration
|
||||
{
|
||||
/// <summary>
|
||||
/// Represent a writable event with manual clear.
|
||||
/// </summary>
|
||||
public interface IWritableEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Signal the event.
|
||||
/// </summary>
|
||||
void Signal();
|
||||
|
||||
/// <summary>
|
||||
/// Clear the signaled state of the event.
|
||||
/// </summary>
|
||||
void Clear();
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue