Haydn: Part 1 (#2007)

* Haydn: Part 1

Based on my reverse of audio 11.0.0.

As always, core implementation under LGPLv3 for the same reasons as for Amadeus.

This place the bases of a more flexible audio system while making audout & audin accurate.

This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.

As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).

* Update for latest hexkyz's edits on Switchbrew

* audren: Rollback channel configuration changes

* Address gdkchan's comments

* Fix typo in OpenAL backend driver

* Address last comments

* Fix a nit

* Address gdkchan's comments
This commit is contained in:
Mary 2021-02-26 01:11:56 +01:00 committed by GitHub
parent 1c49089ff0
commit f556c80d02
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249 changed files with 5614 additions and 2712 deletions

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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Common;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Integration
{
public class HardwareDeviceImpl : IHardwareDevice
{
private IHardwareDeviceSession _session;
private uint _channelCount;
private uint _sampleRate;
private uint _currentBufferTag;
private byte[] _buffer;
public HardwareDeviceImpl(IHardwareDeviceDriver deviceDriver, uint channelCount, uint sampleRate)
{
_session = deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, null, SampleFormat.PcmInt16, sampleRate, channelCount);
_channelCount = channelCount;
_sampleRate = sampleRate;
_currentBufferTag = 0;
_buffer = new byte[Constants.TargetSampleCount * channelCount * sizeof(ushort)];
_session.Start();
}
public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
{
data.CopyTo(MemoryMarshal.Cast<byte, short>(_buffer));
_session.QueueBuffer(new AudioBuffer
{
DataPointer = _currentBufferTag++,
Data = _buffer,
DataSize = (ulong)_buffer.Length,
});
_currentBufferTag = _currentBufferTag % 4;
}
public uint GetChannelCount()
{
return _channelCount;
}
public uint GetSampleRate()
{
return _sampleRate;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_session.Dispose();
}
}
}
}

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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using System;
using System.Diagnostics;
namespace Ryujinx.Audio.Integration
{
/// <summary>
/// Represent an hardware device used in <see cref="Renderer.Dsp.Command.DeviceSinkCommand"/>
/// </summary>
public interface IHardwareDevice : IDisposable
{
/// <summary>
/// Get the supported sample rate of this device.
/// </summary>
/// <returns>The supported sample rate of this device.</returns>
uint GetSampleRate();
/// <summary>
/// Get the channel count supported by this device.
/// </summary>
/// <returns>The channel count supported by this device.</returns>
uint GetChannelCount();
/// <summary>
/// Appends new PCM16 samples to the device.
/// </summary>
/// <param name="data">The new PCM16 samples.</param>
/// <param name="channelCount">The number of channels.</param>
void AppendBuffer(ReadOnlySpan<short> data, uint channelCount);
/// <summary>
/// Check if the audio renderer needs to perform downmixing.
/// </summary>
/// <returns>True if downmixing is needed.</returns>
public bool NeedDownmixing()
{
uint channelCount = GetChannelCount();
Debug.Assert(channelCount > 0 && channelCount <= Constants.ChannelCountMax);
return channelCount != Constants.ChannelCountMax;
}
}
}

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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Common;
using Ryujinx.Memory;
using System;
using System.Threading;
namespace Ryujinx.Audio.Integration
{
/// <summary>
/// Represent an hardware device driver used in <see cref="Output.AudioOutputSystem"/>.
/// </summary>
public interface IHardwareDeviceDriver : IDisposable
{
public enum Direction
{
Input,
Output
}
IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount);
ManualResetEvent GetUpdateRequiredEvent();
bool SupportsDirection(Direction direction);
bool SupportsSampleRate(uint sampleRate);
bool SupportsSampleFormat(SampleFormat sampleFormat);
bool SupportsChannelCount(uint channelCount);
IHardwareDeviceDriver GetRealDeviceDriver()
{
return this;
}
}
}

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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Audio.Common;
using System;
namespace Ryujinx.Audio.Integration
{
public interface IHardwareDeviceSession : IDisposable
{
bool RegisterBuffer(AudioBuffer buffer);
void UnregisterBuffer(AudioBuffer buffer);
void QueueBuffer(AudioBuffer buffer);
bool WasBufferFullyConsumed(AudioBuffer buffer);
void SetVolume(float volume);
float GetVolume();
ulong GetPlayedSampleCount();
void Start();
void Stop();
void PrepareToClose();
}
}

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//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
namespace Ryujinx.Audio.Integration
{
/// <summary>
/// Represent a writable event with manual clear.
/// </summary>
public interface IWritableEvent
{
/// <summary>
/// Signal the event.
/// </summary>
void Signal();
/// <summary>
/// Clear the signaled state of the event.
/// </summary>
void Clear();
}
}