NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671)

* Use separate NVDEC contexts per channel (for FFMPEG)

* Remove NVDEC -> VIC frame override hack

* Add missing bottom_field_pic_order_in_frame_present_flag

* Make FFMPEG logging static

* nit: Remove empty lines

* New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage

* Fix case

* Silence warnings

* PR feedback

* Per-decoder rather than per-codec ownership of surfaces on the cache
This commit is contained in:
gdkchan 2021-09-28 19:43:40 -03:00 committed by GitHub
parent 0d23504e30
commit f4f496cb48
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18 changed files with 358 additions and 200 deletions

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@ -0,0 +1,21 @@
using Ryujinx.Graphics.Nvdec.H264;
using System;
namespace Ryujinx.Graphics.Nvdec
{
class NvdecDecoderContext : IDisposable
{
private Decoder _decoder;
public Decoder GetDecoder()
{
return _decoder ??= new Decoder();
}
public void Dispose()
{
_decoder?.Dispose();
_decoder = null;
}
}
}