Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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9670c096e4
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f43dd08064
14 changed files with 749 additions and 154 deletions
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@ -63,6 +63,9 @@ namespace Ryujinx.Graphics.Gal.Shader
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Set("0100110011100x", ShaderDecode.I2i_C);
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Set("0011100x11100x", ShaderDecode.I2i_I);
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Set("0101110011100x", ShaderDecode.I2i_R);
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Set("0100110000100x", ShaderDecode.Imnmx_C);
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Set("0011100x00100x", ShaderDecode.Imnmx_I);
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Set("0101110000100x", ShaderDecode.Imnmx_R);
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Set("11100000xxxxxx", ShaderDecode.Ipa);
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Set("0100110000011x", ShaderDecode.Iscadd_C);
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Set("0011100x00011x", ShaderDecode.Iscadd_I);
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@ -89,6 +92,10 @@ namespace Ryujinx.Graphics.Gal.Shader
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Set("1101111101001x", ShaderDecode.Texq);
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Set("1101100xxxxxxx", ShaderDecode.Texs);
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Set("1101101xxxxxxx", ShaderDecode.Tlds);
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Set("0100111xxxxxxx", ShaderDecode.Xmad_CR);
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Set("0011011x00xxxx", ShaderDecode.Xmad_I);
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Set("010100010xxxxx", ShaderDecode.Xmad_RC);
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Set("0101101100xxxx", ShaderDecode.Xmad_RR);
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#endregion
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}
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