Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)

This commit is contained in:
gdkchan 2018-05-29 20:37:10 -03:00
parent 9670c096e4
commit f43dd08064
14 changed files with 749 additions and 154 deletions

View file

@ -5,7 +5,7 @@ namespace ChocolArm64.Decoder
class ABlock
{
public long Position { get; set; }
public long EndPosition { get; set; }
public long EndPosition { get; set; }
public ABlock Next { get; set; }
public ABlock Branch { get; set; }