hle: Make Ryujinx.HLE project entirely safe (#2789)
* Remove a bit of unsafety around * Regenerate StructArrayHelpers with a max element value of 256 * hle: remove unsafe marker from all struct that had it * hle: make SoftwareKeyboardRenderer.TryCopyTo safe * hle: remove unsafety in NpadDevice and remove AllowUnsafeBlocks from csproj * Revert "Regenerate StructArrayHelpers with a max element value of 256" This reverts commit f32a6e5be094f50571970eb1116b65c080781d05. * Introduce ByteArray of various size and use that instead of ArrayXXX to avoid stackoverflow in .NET runtime type resolution * Use ByteArray more * Add some missing spaces on Pack = 1 for various structs * Fix broken logic for TryCopyTo * Address gdkchan's comment * Address gdkchan's comment
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20 changed files with 175 additions and 126 deletions
77
Ryujinx.Common/Memory/StructByteArrayHelpers.cs
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77
Ryujinx.Common/Memory/StructByteArrayHelpers.cs
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Common.Memory
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{
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[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
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public struct ByteArray128 : IArray<byte>
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{
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private const int Size = 128;
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byte _element;
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public int Length => Size;
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public ref byte this[int index] => ref ToSpan()[index];
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public Span<byte> ToSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
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}
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[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
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public struct ByteArray256 : IArray<byte>
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{
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private const int Size = 256;
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byte _element;
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public int Length => Size;
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public ref byte this[int index] => ref ToSpan()[index];
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public Span<byte> ToSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
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}
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[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
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public struct ByteArray512 : IArray<byte>
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{
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private const int Size = 512;
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byte _element;
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public int Length => Size;
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public ref byte this[int index] => ref ToSpan()[index];
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public Span<byte> ToSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
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}
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[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
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public struct ByteArray1024 : IArray<byte>
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{
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private const int Size = 1024;
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byte _element;
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public int Length => Size;
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public ref byte this[int index] => ref ToSpan()[index];
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public Span<byte> ToSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
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}
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[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
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public struct ByteArray2048 : IArray<byte>
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{
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private const int Size = 2048;
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byte _element;
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public int Length => Size;
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public ref byte this[int index] => ref ToSpan()[index];
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public Span<byte> ToSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
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}
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[StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)]
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public struct ByteArray4096 : IArray<byte>
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{
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private const int Size = 4096;
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byte _element;
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public int Length => Size;
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public ref byte this[int index] => ref ToSpan()[index];
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public Span<byte> ToSpan() => MemoryMarshal.CreateSpan(ref _element, Size);
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}
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}
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