audren: Fix AudioRenderer implementation (#773)
* Fix AudioRenderer implementation According to RE: - `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7` - `RequestUpdateAudioRenderer` is updated to `REV7` too Should improve results on recent game and close #718 and #707 * Fix NodeStates.GetWorkBufferSize * Use BitUtils instead of IntUtils * Nits
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15 changed files with 244 additions and 110 deletions
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using Ryujinx.Common.Logging;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
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{
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static class PerformanceManager
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{
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public static long GetRequiredBufferSizeForPerformanceMetricsPerFrame(BehaviorInfo behaviorInfo, AudioRendererParameter parameters)
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{
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int performanceMetricsDataFormat = behaviorInfo.GetPerformanceMetricsDataFormat();
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if (performanceMetricsDataFormat == 2)
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{
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return 24 * (parameters.VoiceCount +
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parameters.EffectCount +
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parameters.SubMixCount +
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parameters.SinkCount + 1) + 0x990;
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}
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if (performanceMetricsDataFormat != 1)
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{
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Logger.PrintWarning(LogClass.ServiceAudio, $"PerformanceMetricsDataFormat: {performanceMetricsDataFormat} is not supported!");
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}
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return (((parameters.VoiceCount +
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parameters.EffectCount +
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parameters.SubMixCount +
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parameters.SinkCount + 1) << 32) >> 0x1C) + 0x658;
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}
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}
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}
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