Improve inline keyboard compatibility (#1959)
* Improve compatibility of the inline keyboard with some games * Send an empty first text to avoid crashing some games * Implement SetCustomizedDictionaries and fix SetCustomizeDic * Expand Bg and Fg abbreviations in the swkbd applet * Fix variable names and add comments to software keyboard
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11 changed files with 626 additions and 207 deletions
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// Possible states for the keyboard when running in inline mode.
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/// Possible states for the software keyboard when running in inline mode.
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/// </summary>
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enum InlineKeyboardState : uint
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{
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/// <summary>
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/// The software keyboard has just been created or finalized and is uninitialized.
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/// </summary>
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Uninitialized = 0x0,
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Initializing = 0x1,
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Ready = 0x2,
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/// <summary>
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/// A Calc was previously received and fulfilled, so the software keyboard is initialized, but is not processing input.
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/// </summary>
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Initialized = 0x1,
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/// <summary>
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/// A Calc was received and the software keyboard is processing input.
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/// </summary>
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Ready = 0x2,
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/// <summary>
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/// New text data or cursor position of the software keyboard are available.
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/// </summary>
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DataAvailable = 0x3,
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Completed = 0x4
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/// <summary>
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/// The Calc request was fulfilled with either a text input or a cancel.
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/// </summary>
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Complete = 0x4
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}
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}
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