Fix TXQ for 3D textures. (#2613)

* Fix TXQ for 3D textures.

Assumes the texture is 3D if the component mask contains Z.

This fixes a bug in UE4 games where parts of the map had garbage pointers to lighting voxels, as the lookup 3D texture was not being initialized. Most notable game is THPS1+2.

May need another PR to keep image store data alive and properly flush it in order using the AutoDeleteCache.

* Get sampler type for TextureSize from bound textures.
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riperiperi 2021-09-02 04:17:43 +01:00 committed by GitHub
parent 142cededd4
commit f0b00c1ae9
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8 changed files with 60 additions and 18 deletions

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@ -4,7 +4,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
public const int DefaultCbufSlot = -1;
public SamplerType Type { get; private set; }
public SamplerType Type { get; set; }
public TextureFormat Format { get; set; }
public TextureFlags Flags { get; private set; }