Add partial support for the BRX shader instruction
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parent
d274328c31
commit
f0a59f345c
15 changed files with 242 additions and 126 deletions
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@ -20,6 +20,36 @@ namespace Ryujinx.Graphics.Shader.Instructions
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EmitBrkOrSync(context);
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}
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public static void Brx(EmitterContext context)
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{
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OpCodeBranchIndir op = (OpCodeBranchIndir)context.CurrOp;
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int offset = (int)op.Address + 8 + op.Offset;
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Operand address = context.IAdd(Register(op.Ra), Const(offset));
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// Sorting the target addresses in descending order improves the code,
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// since it will always check the most distant targets first, then the
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// near ones. This can be easily transformed into if/else statements.
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IOrderedEnumerable<Block> sortedTargets = op.PossibleTargets.OrderByDescending(x => x.Address);
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Block lastTarget = sortedTargets.LastOrDefault();
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foreach (Block possibleTarget in sortedTargets)
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{
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Operand label = context.GetLabel(possibleTarget.Address);
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if (possibleTarget != lastTarget)
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{
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context.BranchIfTrue(label, context.ICompareEqual(address, Const((int)possibleTarget.Address)));
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}
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else
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{
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context.Branch(label);
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}
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}
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}
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public static void Exit(EmitterContext context)
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{
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OpCodeExit op = (OpCodeExit)context.CurrOp;
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@ -54,45 +84,45 @@ namespace Ryujinx.Graphics.Shader.Instructions
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private static void EmitPbkOrSsy(EmitterContext context)
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{
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OpCodeSsy op = (OpCodeSsy)context.CurrOp;
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OpCodePush op = (OpCodePush)context.CurrOp;
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foreach (KeyValuePair<OpCodeSync, Operand> kv in op.Syncs)
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foreach (KeyValuePair<OpCodeBranchPop, Operand> kv in op.PopOps)
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{
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OpCodeSync opSync = kv.Key;
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OpCodeBranchPop opSync = kv.Key;
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Operand local = kv.Value;
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int ssyIndex = opSync.Targets[op];
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int pushOpIndex = opSync.Targets[op];
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context.Copy(local, Const(ssyIndex));
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context.Copy(local, Const(pushOpIndex));
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}
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}
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private static void EmitBrkOrSync(EmitterContext context)
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{
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OpCodeSync op = (OpCodeSync)context.CurrOp;
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OpCodeBranchPop op = (OpCodeBranchPop)context.CurrOp;
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if (op.Targets.Count == 1)
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{
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// If we have only one target, then the SSY is basically
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// If we have only one target, then the SSY/PBK is basically
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// a branch, we can produce better codegen for this case.
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OpCodeSsy opSsy = op.Targets.Keys.First();
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OpCodePush pushOp = op.Targets.Keys.First();
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EmitBranch(context, opSsy.GetAbsoluteAddress());
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EmitBranch(context, pushOp.GetAbsoluteAddress());
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}
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else
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{
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foreach (KeyValuePair<OpCodeSsy, int> kv in op.Targets)
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foreach (KeyValuePair<OpCodePush, int> kv in op.Targets)
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{
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OpCodeSsy opSsy = kv.Key;
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OpCodePush pushOp = kv.Key;
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Operand label = context.GetLabel(opSsy.GetAbsoluteAddress());
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Operand label = context.GetLabel(pushOp.GetAbsoluteAddress());
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Operand local = opSsy.Syncs[op];
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Operand local = pushOp.PopOps[op];
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int ssyIndex = kv.Value;
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int pushOpIndex = kv.Value;
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context.BranchIfTrue(label, context.ICompareEqual(local, Const(ssyIndex)));
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context.BranchIfTrue(label, context.ICompareEqual(local, Const(pushOpIndex)));
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}
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}
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}
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