Fix Color Mask values (#473)

* Fix color mask common, set default value on first color mask register

* Missing check

* Better exception messages

* Address PR feedback

* Add fixme as per review feedback
This commit is contained in:
gdkchan 2018-10-25 18:30:09 -03:00 committed by GitHub
parent 2fd23577ce
commit f0a49a1c94
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4 changed files with 59 additions and 46 deletions

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@ -64,6 +64,10 @@ namespace Ryujinx.Graphics
{
UploadedKeys[i] = new List<long>();
}
//Ensure that all components are enabled by default.
//FIXME: Is this correct?
WriteRegister(NvGpuEngine3dReg.ColorMaskN, 0x1111);
}
public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
@ -420,16 +424,13 @@ namespace Ryujinx.Graphics
private void SetColorMask(GalPipelineState State)
{
int ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMask);
bool ColorMaskCommon = ReadRegisterBool(NvGpuEngine3dReg.ColorMaskCommon);
State.ColorMask.Red = ((ColorMask >> 0) & 0xf) != 0;
State.ColorMask.Green = ((ColorMask >> 4) & 0xf) != 0;
State.ColorMask.Blue = ((ColorMask >> 8) & 0xf) != 0;
State.ColorMask.Alpha = ((ColorMask >> 12) & 0xf) != 0;
State.ColorMaskCommon = ColorMaskCommon;
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
{
ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMaskN + Index);
int ColorMask = ReadRegister(NvGpuEngine3dReg.ColorMaskN + (ColorMaskCommon ? 0 : Index));
State.ColorMasks[Index].Red = ((ColorMask >> 0) & 0xf) != 0;
State.ColorMasks[Index].Green = ((ColorMask >> 4) & 0xf) != 0;