Use shader subgroup extensions if shader ballot is not supported (#2627)
* Use shader subgroup extensions if shader ballot is not supported * Shader cache version bump + cleanup * The type is still required on the table
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16 changed files with 125 additions and 42 deletions
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@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.AtomicXor, InstType.AtomicBinary, "atomicXor");
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Add(Instruction.Absolute, InstType.CallUnary, "abs");
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Add(Instruction.Add, InstType.OpBinaryCom, "+", 2);
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Add(Instruction.Ballot, InstType.CallUnary, "ballotARB");
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Add(Instruction.Ballot, InstType.Special);
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Add(Instruction.Barrier, InstType.CallNullary, "barrier");
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Add(Instruction.BitCount, InstType.CallUnary, "bitCount");
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Add(Instruction.BitfieldExtractS32, InstType.CallTernary, "bitfieldExtract");
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