Initial support for shader attribute indexing (#2546)

* Initial support for shader attribute indexing

* Support output indexing too, other improvements

* Fix order

* Address feedback
This commit is contained in:
gdkchan 2021-08-26 20:44:47 -03:00 committed by GitHub
parent ec3e848d79
commit ee1038e542
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22 changed files with 298 additions and 86 deletions

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@ -103,17 +103,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (temp != null)
{
// TODO: LoadAttribute should accept any integer value as first argument,
// then we don't need special case here. Right now it expects the first
// operand to be of type "attribute".
if ((operation.Inst & Instruction.Mask) == Instruction.LoadAttribute)
{
operation.TurnIntoCopy(temp);
}
else
{
operation.SetSource(srcIndex, temp);
}
operation.SetSource(srcIndex, temp);
}
}
}