Initial support for shader attribute indexing (#2546)
* Initial support for shader attribute indexing * Support output indexing too, other improvements * Fix order * Address feedback
This commit is contained in:
parent
ec3e848d79
commit
ee1038e542
22 changed files with 298 additions and 86 deletions
24
Ryujinx.Graphics.Shader/Decoders/OpCodeAl2p.cs
Normal file
24
Ryujinx.Graphics.Shader/Decoders/OpCodeAl2p.cs
Normal file
|
@ -0,0 +1,24 @@
|
|||
using Ryujinx.Graphics.Shader.Instructions;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Decoders
|
||||
{
|
||||
class OpCodeAl2p : OpCode, IOpCodeRd, IOpCodeRa
|
||||
{
|
||||
public Register Rd { get; }
|
||||
public Register Ra { get; }
|
||||
public Register Predicate44 { get; }
|
||||
|
||||
public int Immediate { get; }
|
||||
|
||||
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAl2p(emitter, address, opCode);
|
||||
|
||||
public OpCodeAl2p(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
||||
{
|
||||
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
|
||||
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
|
||||
Predicate44 = new Register(opCode.Extract(44, 3), RegisterType.Predicate);
|
||||
|
||||
Immediate = ((int)opCode << 1) >> 21;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue