apm/am: Refactoring/Unstub services (#1662)

* apm: Refactoring/Unstub service

This PR implement some IPC calls of apm service:
- nn::apm::IManager is fully implemented.
- nn::apm::ISession is fully implemented (close #1633).
- nn::apm::ISystemManager is partially implemented.

nn::appletAE::ICommonStateGetter have some calls which are just a layer of apm IPC calls. What we did in some calls was wrong, it's fixed now!

Everything is checked with RE.

* abstract Apm *Server as Thog requested

* abstract ISession and fix other classes

* Address gdkchan feedback

* Fix class

* Fix Logging
This commit is contained in:
Ac_K 2020-11-08 21:00:54 +01:00 committed by GitHub
parent 8d168574eb
commit eda6b78894
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15 changed files with 282 additions and 37 deletions

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@ -0,0 +1,42 @@
namespace Ryujinx.HLE.HOS.Services.Apm
{
abstract class ISystemManager : IpcService
{
public ISystemManager(ServiceCtx context) { }
protected abstract void RequestPerformanceMode(PerformanceMode performanceMode);
internal abstract void SetCpuBoostMode(CpuBoostMode cpuBoostMode);
protected abstract PerformanceConfiguration GetCurrentPerformanceConfiguration();
[Command(0)]
// RequestPerformanceMode(nn::apm::PerformanceMode)
public ResultCode RequestPerformanceMode(ServiceCtx context)
{
RequestPerformanceMode((PerformanceMode)context.RequestData.ReadInt32());
// NOTE: This call seems to overclock the system related to the PerformanceMode, since we emulate it, it's fine to do nothing instead.
return ResultCode.Success;
}
[Command(6)] // 7.0.0+
// SetCpuBoostMode(nn::apm::CpuBootMode)
public ResultCode SetCpuBoostMode(ServiceCtx context)
{
SetCpuBoostMode((CpuBoostMode)context.RequestData.ReadUInt32());
// NOTE: This call seems to overclock the system related to the CpuBoostMode, since we emulate it, it's fine to do nothing instead.
return ResultCode.Success;
}
[Command(7)] // 7.0.0+
// GetCurrentPerformanceConfiguration() -> nn::apm::PerformanceConfiguration
public ResultCode GetCurrentPerformanceConfiguration(ServiceCtx context)
{
context.ResponseData.Write((uint)GetCurrentPerformanceConfiguration());
return ResultCode.Success;
}
}
}