Make sure attributes used on subsequent shader stages are initialized (#2538)
This commit is contained in:
parent
10d649e6d3
commit
ed754af8d5
15 changed files with 347 additions and 262 deletions
|
@ -2,7 +2,7 @@ using Ryujinx.Graphics.Shader.Instructions;
|
|||
|
||||
namespace Ryujinx.Graphics.Shader.Decoders
|
||||
{
|
||||
class OpCodeAttribute : OpCodeAluReg
|
||||
class OpCodeAttribute : OpCodeAluReg, IOpCodeAttribute
|
||||
{
|
||||
public int AttributeOffset { get; }
|
||||
public int Count { get; }
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue