Fix texture sampling with depth compare and LOD level or bias (#2404)

* Fix texture sampling with depth compare and LOD level or bias

* Shader cache version bump

* nit: Sorting
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gdkchan 2021-06-24 19:54:50 -03:00 committed by GitHub
parent eac659e37b
commit ed2f5ede0f
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8 changed files with 55 additions and 25 deletions

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@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
private const ulong ShaderCodeGenVersion = 2397;
private const ulong ShaderCodeGenVersion = 2404;
// Progress reporting helpers
private volatile int _shaderCount;