Fix geometry shader passthrough fallback being used when feature is supported (#3525)

* Fix geometry shader passthrough fallback being used when feature is supported

* Shader cache version bump
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gdkchan 2022-08-02 03:44:30 -03:00 committed by GitHub
parent f92650fcff
commit ed0b10c81f
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2 changed files with 2 additions and 2 deletions

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@ -248,7 +248,7 @@ namespace Ryujinx.Graphics.Shader.Translation
this.Copy(Attribute(index + 12), w);
}
if (Config.GpPassthrough)
if (Config.GpPassthrough && !Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
{
int inputVertices = Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices();