audio: Implement a SDL2 backend (#2258)
* audio: Implement a SDL2 backend This adds support to SDL2 as an audio backend. It has the same compatibility level as OpenAL without its issues. I also took the liberty of restructuring the SDL2 code to have one shared project between audio and input. The configuration version was also incremented. * Address gdkchan's comments * Fix update logic * Add an heuristic to pick the correct target sample count wanted by the game * Address gdkchan's comments * Address Ac_k's comments * Fix audren output * Address gdkchan's comments
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16 changed files with 511 additions and 14 deletions
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@ -18,6 +18,7 @@
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using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Memory;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Backends.Common
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{
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@ -52,7 +53,13 @@ namespace Ryujinx.Audio.Backends.Common
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protected ulong GetSampleCount(AudioBuffer buffer)
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{
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return (ulong)BackendHelper.GetSampleCount(RequestedSampleFormat, (int)RequestedChannelCount, (int)buffer.DataSize);
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return GetSampleCount((int)buffer.DataSize);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected ulong GetSampleCount(int dataSize)
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{
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return (ulong)BackendHelper.GetSampleCount(RequestedSampleFormat, (int)RequestedChannelCount, dataSize);
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}
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public abstract void Dispose();
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