kernel: Implement thread pinning support (#2840)
* kernel: Implement Thread pinning support This commit adds support for 8.x thread pinning changes and implement SynchronizePreemptionState syscall. Based on kernel 13.x reverse. * Address gdkchan's comment * kernel: fix missing critical section leave in SetActivity Fix Unity games * Implement missing bits on the interrupt handler and inline update pinning function as it cannot be generic * Fix some bugs in SetActivity and SetCoreAndAffinityMask * Address gdkchan's comments
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9 changed files with 436 additions and 95 deletions
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@ -71,6 +71,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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{ 0x33, nameof(Syscall64.GetThreadContext364) },
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{ 0x34, nameof(Syscall64.WaitForAddress64) },
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{ 0x35, nameof(Syscall64.SignalToAddress64) },
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{ 0x36, nameof(Syscall64.SynchronizePreemptionState64) },
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{ 0x37, nameof(Syscall64.GetResourceLimitPeakValue64) },
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{ 0x40, nameof(Syscall64.CreateSession64) },
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{ 0x41, nameof(Syscall64.AcceptSession64) },
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@ -145,6 +146,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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{ 0x33, nameof(Syscall32.GetThreadContext332) },
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{ 0x34, nameof(Syscall32.WaitForAddress32) },
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{ 0x35, nameof(Syscall32.SignalToAddress32) },
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{ 0x36, nameof(Syscall32.SynchronizePreemptionState32) },
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{ 0x37, nameof(Syscall32.GetResourceLimitPeakValue32) },
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{ 0x40, nameof(Syscall32.CreateSession32) },
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{ 0x41, nameof(Syscall32.AcceptSession32) },
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