Better IPA shader instruction implementation (#1082)

* Fix varying interpolation on fragment shader

* Some nits

* Alignment
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gdkchan 2020-04-02 21:20:47 -03:00 committed by GitHub
parent 2365ddfc36
commit e93ca84b14
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13 changed files with 97 additions and 89 deletions

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@ -14,8 +14,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public HashSet<int> IAttributes { get; }
public HashSet<int> OAttributes { get; }
public InterpolationQualifier[] InterpolationQualifiers { get; }
public bool UsesInstanceId { get; set; }
public HelperFunctionsMask HelperFunctionsMask { get; set; }
@ -35,8 +33,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
IAttributes = new HashSet<int>();
OAttributes = new HashSet<int>();
InterpolationQualifiers = new InterpolationQualifier[32];
Samplers = new HashSet<AstTextureOperation>();
Images = new HashSet<AstTextureOperation>();
}