Better IPA shader instruction implementation (#1082)

* Fix varying interpolation on fragment shader

* Some nits

* Alignment
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gdkchan 2020-04-02 21:20:47 -03:00 committed by GitHub
parent 2365ddfc36
commit e93ca84b14
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13 changed files with 97 additions and 89 deletions

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@ -273,8 +273,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
if (TryGetUserAttributeIndex(operand, out int attrIndex))
{
Info.IAttributes.Add(attrIndex);
Info.InterpolationQualifiers[attrIndex] = operand.Interpolation;
}
else if (operand.Type == OperandType.Attribute && operand.Value == AttributeConsts.InstanceId)
{