Small OpenGL Renderer refactoring (#177)

* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
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gdkchan 2018-06-23 21:39:25 -03:00 committed by GitHub
parent 69697957e6
commit e7559f128f
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58 changed files with 518 additions and 633 deletions

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@ -71,6 +71,11 @@ namespace Ryujinx.HLE
Os.LoadProgram(FileName);
}
public void ProcessFrame()
{
Gpu.Fifo.DispatchCalls();
}
internal virtual void OnFinish(EventArgs e)
{
Finish?.Invoke(this, e);