Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
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using ChocolArm64.Memory;
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using Ryujinx.HLE.Gpu;
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using Ryujinx.HLE.Gpu.Memory;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.OsHle.Utilities;
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using System.Collections.Concurrent;
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