Small OpenGL Renderer refactoring (#177)

* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
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gdkchan 2018-06-23 21:39:25 -03:00 committed by GitHub
parent 69697957e6
commit e7559f128f
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58 changed files with 518 additions and 633 deletions

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@ -1,4 +1,3 @@
using Ryujinx.HLE.OsHle.Utilities;
using System;
using System.IO;
@ -24,7 +23,7 @@ namespace Ryujinx.HLE.Loaders.Npdm
public FSAccessControl FSAccessControl;
public ServiceAccessControl ServiceAccessControl;
public KernelAccessControl KernelAccessControl;
public const long ACIDMagic = 'A' << 0 | 'C' << 8 | 'I' << 16 | 'D' << 24;
public ACID(Stream ACIDStream, int Offset)