Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
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@ -1,4 +1,3 @@
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using Ryujinx.HLE.OsHle.Utilities;
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using System;
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using System.IO;
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@ -20,7 +19,7 @@ namespace Ryujinx.HLE.Loaders.Npdm
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public KernelAccessControl KernelAccessControl;
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public const long ACI0Magic = 'A' << 0 | 'C' << 8 | 'I' << 16 | '0' << 24;
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public ACI0(Stream ACI0Stream, int Offset)
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{
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ACI0Stream.Seek(Offset, SeekOrigin.Begin);
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